(svn r21030) -Codechange: move ClientStatus into the network server socket class
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@@ -50,6 +50,21 @@ protected:
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NetworkRecvStatus SendNeedCompanyPassword();
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public:
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/** Status of a client */
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enum ClientStatus {
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STATUS_INACTIVE, ///< The client is not connected nor active.
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STATUS_NEWGRFS_CHECK, ///< The client is checking NewGRFs.
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STATUS_AUTH_GAME, ///< The client is authorizing with game (server) password.
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STATUS_AUTH_COMPANY, ///< The client is authorizing with company password.
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STATUS_AUTHORIZED, ///< The client is authorized.
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STATUS_MAP_WAIT, ///< The client is waiting as someone else is downloading the map.
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STATUS_MAP, ///< The client is downloading the map.
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STATUS_DONE_MAP, ///< The client has downloaded the map.
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STATUS_PRE_ACTIVE, ///< The client is catching up the delayed frames.
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STATUS_ACTIVE, ///< The client is active within in the game.
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STATUS_END ///< Must ALWAYS be on the end of this list!! (period).
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};
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byte lag_test; ///< Byte used for lag-testing the client
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ClientStatus status; ///< Status of this client
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CommandQueue outgoing_queue; ///< The command-queue awaiting delivery
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