(svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered.
-Codechange: Wrap all transparency settings in accessors, hiding the implementation -Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui. Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
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@@ -22,6 +22,7 @@
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#include "table/sprites.h"
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#include "table/strings.h"
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#include "sprite.h"
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#include "transparency.h"
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/**
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* Based on newhouses equivalent, but adapted for newindustries
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@@ -195,10 +196,10 @@ void IndustryDrawTileLayout(const TileInfo *ti, const SpriteGroup *group, byte r
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ti->x + dtss->delta_x, ti->y + dtss->delta_y,
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dtss->size_x, dtss->size_y,
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dtss->size_z, ti->z + dtss->delta_z,
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!HASBIT(image, SPRITE_MODIFIER_OPAQUE) && HASBIT(_transparent_opt, TO_INDUSTRIES)
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!HASBIT(image, SPRITE_MODIFIER_OPAQUE) && IsTransparencySet(TO_INDUSTRIES)
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);
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} else {
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AddChildSpriteScreen(image, pal, (byte)dtss->delta_x, (byte)dtss->delta_y, HASBIT(_transparent_opt, TO_INDUSTRIES));
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AddChildSpriteScreen(image, pal, (byte)dtss->delta_x, (byte)dtss->delta_y, IsTransparencySet(TO_INDUSTRIES));
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}
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}
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}
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