(svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered.

-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only.  The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
This commit is contained in:
belugas
2007-11-10 01:17:15 +00:00
parent 466193c574
commit f26a591e6c
25 changed files with 165 additions and 102 deletions

View File

@@ -43,6 +43,7 @@
#include "cargotype.h"
#include "strings.h"
#include "autoslope.h"
#include "transparency.h"
DEFINE_OLD_POOL_GENERIC(Station, Station)
DEFINE_OLD_POOL_GENERIC(RoadStop, RoadStop)
@@ -2138,7 +2139,7 @@ static void DrawTile_Station(TileInfo *ti)
}
SpriteID pal;
if (!HASBIT(_transparent_opt, TO_BUILDINGS) && HASBIT(image, PALETTE_MODIFIER_COLOR)) {
if (!IsTransparencySet(TO_BUILDINGS) && HASBIT(image, PALETTE_MODIFIER_COLOR)) {
pal = palette;
} else {
pal = dtss->pal;
@@ -2150,10 +2151,10 @@ static void DrawTile_Station(TileInfo *ti)
ti->x + dtss->delta_x, ti->y + dtss->delta_y,
dtss->size_x, dtss->size_y,
dtss->size_z, ti->z + dtss->delta_z,
HASBIT(_transparent_opt, TO_BUILDINGS)
IsTransparencySet(TO_BUILDINGS)
);
} else {
AddChildSpriteScreen(image, pal, dtss->delta_x, dtss->delta_y, HASBIT(_transparent_opt, TO_BUILDINGS));
AddChildSpriteScreen(image, pal, dtss->delta_x, dtss->delta_y, IsTransparencySet(TO_BUILDINGS));
}
}
}