(svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered.

-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only.  The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
This commit is contained in:
belugas
2007-11-10 01:17:15 +00:00
parent 466193c574
commit f26a591e6c
25 changed files with 165 additions and 102 deletions

View File

@@ -20,6 +20,7 @@
#include "sound.h"
#include "variables.h"
#include "genworld.h"
#include "transparency.h"
/**
* List of tree placer algorithm.
@@ -427,7 +428,7 @@ static void DrawTile_Trees(TileInfo *ti)
StartSpriteCombine();
if (!HASBIT(_transparent_opt, TO_TREES) || !_patches.invisible_trees) {
if (!IsTransparencySet(TO_TREES) || !_patches.invisible_trees) {
TreeListEnt te[4];
uint i;
@@ -460,7 +461,7 @@ static void DrawTile_Trees(TileInfo *ti)
if (tep == NULL) break;
AddSortableSpriteToDraw(tep->image, tep->pal, ti->x + tep->x, ti->y + tep->y, 16 - tep->x, 16 - tep->y, 0x30, z, HASBIT(_transparent_opt, TO_TREES), -tep->x, -tep->y);
AddSortableSpriteToDraw(tep->image, tep->pal, ti->x + tep->x, ti->y + tep->y, 16 - tep->x, 16 - tep->y, 0x30, z, IsTransparencySet(TO_TREES), -tep->x, -tep->y);
tep->image = 0;
}
}