(svn r19347) -Add: Vehicle GUI now shows power, weight and tractive effort for road vehicles.
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@@ -297,10 +297,12 @@ uint Engine::GetDisplayMaxSpeed() const
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uint Engine::GetPower() const
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{
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/* Currently only trains have 'power' */
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/* Only trains and road vehicles have 'power'. */
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switch (this->type) {
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case VEH_TRAIN:
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return GetEngineProperty(this->index, PROP_TRAIN_POWER, this->u.rail.power);
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case VEH_ROAD:
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return this->u.road.power * 10;
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default: NOT_REACHED();
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}
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@@ -313,10 +315,12 @@ uint Engine::GetPower() const
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*/
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uint Engine::GetDisplayWeight() const
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{
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/* Currently only trains have 'weight' */
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/* Only trains and road vehicles have 'weight'. */
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switch (this->type) {
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case VEH_TRAIN:
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return GetEngineProperty(this->index, PROP_TRAIN_WEIGHT, this->u.rail.weight) << (this->u.rail.railveh_type == RAILVEH_MULTIHEAD ? 1 : 0);
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case VEH_ROAD:
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return this->u.road.weight / 4;
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default: NOT_REACHED();
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}
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@@ -329,10 +333,12 @@ uint Engine::GetDisplayWeight() const
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*/
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uint Engine::GetDisplayMaxTractiveEffort() const
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{
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/* Currently only trains have 'tractive effort' */
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/* Only trains and road vehicles have 'tractive effort'. */
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switch (this->type) {
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case VEH_TRAIN:
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return (10 * this->GetDisplayWeight() * GetEngineProperty(this->index, PROP_TRAIN_TRACTIVE_EFFORT, this->u.rail.tractive_effort)) / 256;
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case VEH_ROAD:
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return (10 * this->GetDisplayWeight() * this->u.road.tractive_effort) / 256;
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default: NOT_REACHED();
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}
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