Fix #8137: New clients can't join (desync) after funding an industry
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@@ -2250,8 +2250,9 @@ static void MakeTownHouse(TileIndex t, Town *town, byte counter, byte stage, Hou
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if (size & BUILDING_HAS_4_TILES) ClearMakeHouseTile(t + TileDiffXY(1, 1), town, counter, stage, ++type, random_bits);
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if (!_generating_world) {
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ForAllStationsAroundTiles(TileArea(t, (size & BUILDING_2_TILES_X) ? 2 : 1, (size & BUILDING_2_TILES_Y) ? 2 : 1), [town](Station *st) {
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ForAllStationsAroundTiles(TileArea(t, (size & BUILDING_2_TILES_X) ? 2 : 1, (size & BUILDING_2_TILES_Y) ? 2 : 1), [town](Station *st, TileIndex tile) {
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town->stations_near.insert(st);
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return true;
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});
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}
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}
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