(svn r21241) -Fix: Display dragged vehicles in the correct orientation while using RTL languages.
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@@ -501,7 +501,7 @@ struct DepotWindow : Window {
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this->sel = INVALID_VEHICLE;
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this->sel = INVALID_VEHICLE;
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TrainDepotMoveVehicle(v, sel, gdvp.head);
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TrainDepotMoveVehicle(v, sel, gdvp.head);
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} else if (v != NULL) {
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} else if (v != NULL) {
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int image = v->GetImage(DIR_W);
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int image = v->GetImage(_current_text_dir == TD_RTL ? DIR_E : DIR_W);
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SetObjectToPlaceWnd(image, GetVehiclePalette(v), HT_DRAG, this);
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SetObjectToPlaceWnd(image, GetVehiclePalette(v), HT_DRAG, this);
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this->sel = v->index;
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this->sel = v->index;
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@@ -450,7 +450,8 @@ public:
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this->vehicle_sel = v->index;
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this->vehicle_sel = v->index;
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SetObjectToPlaceWnd(v->GetImage(DIR_W), GetVehiclePalette(v), HT_DRAG, this);
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int image = v->GetImage(_current_text_dir == TD_RTL ? DIR_E : DIR_W);
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SetObjectToPlaceWnd(image, GetVehiclePalette(v), HT_DRAG, this);
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_cursor.vehchain = true;
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_cursor.vehchain = true;
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this->SetDirty();
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this->SetDirty();
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