(svn r14803) -Codechange: move order list management into it's own class and remove the order count from the savegame as we can easily count that (PhilSophus)

This commit is contained in:
rubidium
2009-01-03 13:52:06 +00:00
parent 14fcd4b302
commit f316796629
12 changed files with 535 additions and 231 deletions

View File

@@ -4,6 +4,7 @@
#include "stdafx.h"
#include "openttd.h"
#include "debug.h"
#include "order_base.h"
#include "order_func.h"
#include "airport.h"
@@ -41,6 +42,7 @@ TileIndex _backup_orders_tile;
BackuppedOrders _backup_orders_data;
DEFINE_OLD_POOL_GENERIC(Order, Order);
DEFINE_OLD_POOL_GENERIC(OrderList, OrderList);
void Order::Free()
{
@@ -107,12 +109,6 @@ void Order::SetRefit(CargoID cargo, byte subtype)
this->refit_subtype = subtype;
}
void Order::FreeChain()
{
if (next != NULL) next->FreeChain();
delete this;
}
bool Order::Equals(const Order &other) const
{
/* In case of go to nearest depot orders we need "only" compare the flags
@@ -247,22 +243,6 @@ void InvalidateVehicleOrder(const Vehicle *v, int data)
InvalidateWindow(WC_VEHICLE_TIMETABLE, v->index);
}
/**
*
* Swap two orders
*
*/
static void SwapOrders(Order *order1, Order *order2)
{
Order temp_order;
temp_order = *order1;
order1->AssignOrder(*order2);
order1->next = order2->next;
order2->AssignOrder(temp_order);
order2->next = temp_order.next;
}
/**
*
* Assign data to an order (from an other order)
@@ -283,6 +263,176 @@ void Order::AssignOrder(const Order &other)
}
OrderList::OrderList(Order *chain, Vehicle *v) :
first(chain), num_orders(0), num_vehicles(1), first_shared(v),
timetable_duration(0)
{
for (Order *o = this->first; o != NULL; o = o->next) {
++this->num_orders;
this->timetable_duration += o->wait_time + o->travel_time;
}
for (Vehicle *u = v->PreviousShared(); u != NULL; u = u->PreviousShared()) {
++this->num_vehicles;
this->first_shared = u;
}
for (const Vehicle *u = v->NextShared(); u != NULL; u = u->NextShared()) ++this->num_vehicles;
}
void OrderList::FreeChain(bool keep_orderlist)
{
Order *next;
for(Order *o = this->first; o != NULL; o = next) {
next = o->next;
delete o;
}
if (keep_orderlist) {
this->first = NULL;
this->num_orders = 0;
this->timetable_duration = 0;
} else {
delete this;
}
}
Order *OrderList::GetOrderAt(int index) const
{
if (index < 0) return NULL;
Order *order = this->first;
while (order != NULL && index-- > 0)
order = order->next;
return order;
}
void OrderList::InsertOrderAt(Order *new_order, int index)
{
if (this->first == NULL) {
this->first = new_order;
} else {
if (index == 0) {
/* Insert as first or only order */
new_order->next = this->first;
this->first = new_order;
} else if (index >= this->num_orders) {
/* index is after the last order, add it to the end */
this->GetLastOrder()->next = new_order;
} else {
/* Put the new order in between */
Order *order = this->GetOrderAt(index - 1);
new_order->next = order->next;
order->next = new_order;
}
}
++this->num_orders;
this->timetable_duration += new_order->wait_time + new_order->travel_time;
}
void OrderList::DeleteOrderAt(int index)
{
if (index >= this->num_orders) return;
Order *to_remove;
if (index == 0) {
to_remove = this->first;
this->first = to_remove->next;
} else {
Order *prev = GetOrderAt(index - 1);
to_remove = prev->next;
prev->next = to_remove->next;
}
--this->num_orders;
this->timetable_duration -= (to_remove->wait_time + to_remove->travel_time);
delete to_remove;
}
void OrderList::MoveOrder(int from, int to)
{
if (from >= this->num_orders || to >= this->num_orders || from == to) return;
Order *moving_one;
/* Take the moving order out of the pointer-chain */
if (from == 0) {
moving_one = this->first;
this->first = moving_one->next;
} else {
Order *one_before = GetOrderAt(from - 1);
moving_one = one_before->next;
one_before->next = moving_one->next;
}
/* Insert the moving_order again in the pointer-chain */
if (to == 0) {
moving_one->next = this->first;
this->first = moving_one;
} else {
Order *one_before = GetOrderAt(to - 1);
moving_one->next = one_before->next;
one_before->next = moving_one;
}
}
void OrderList::RemoveVehicle(Vehicle *v)
{
--this->num_vehicles;
if (v == this->first_shared) this->first_shared = v->NextShared();
}
bool OrderList::IsVehicleInSharedOrdersList(const Vehicle *v) const
{
for (const Vehicle *v_shared = this->first_shared; v_shared != NULL; v_shared = v_shared->NextShared()) {
if (v_shared == v) return true;
}
return false;
}
int OrderList::GetPositionInSharedOrderList(const Vehicle *v) const
{
int count = 0;
for (const Vehicle *v_shared = v->PreviousShared(); v_shared != NULL; v_shared = v_shared->PreviousShared()) count++;
return count;
}
bool OrderList::IsCompleteTimetable() const
{
for (Order *o = this->first; o != NULL; o = o->next) {
if (!o->IsCompletelyTimetabled()) return false;
}
return true;
}
void OrderList::DebugCheckSanity() const
{
VehicleOrderID check_num_orders = 0;
unsigned check_num_vehicles = 0;
unsigned check_timetable_duration = 0;
DEBUG(misc, 6, "Checking OrderList %hu for sanity...", this->index);
for (const Order *o = this->first; o != NULL; o = o->next) {
++check_num_orders;
check_timetable_duration += o->wait_time + o->travel_time;
}
assert(this->num_orders == check_num_orders);
assert(this->timetable_duration == check_timetable_duration);
for (const Vehicle *v = this->first_shared; v != NULL; v = v->NextShared()) {
++check_num_vehicles;
assert(v->orders.list == this);
}
assert(this->num_vehicles == check_num_vehicles);
DEBUG(misc, 6, "... detected %u orders, %u vehicles, %u ticks", (unsigned)this->num_orders,
this->num_vehicles, this->timetable_duration);
}
/**
* Delete all news items regarding defective orders about a vehicle
* This could kill still valid warnings (for example about void order when just
@@ -315,7 +465,7 @@ static uint GetOrderDistance(const Order *prev, const Order *cur, const Vehicle
conditional_depth++;
int dist1 = GetOrderDistance(prev, GetVehicleOrder(v, cur->GetConditionSkipToOrder()), v, conditional_depth);
int dist2 = GetOrderDistance(prev, cur->next == NULL ? v->orders : cur->next, v, conditional_depth);
int dist2 = GetOrderDistance(prev, cur->next == NULL ? v->orders.list->GetFirstOrder() : cur->next, v, conditional_depth);
return max(dist1, dist2);
}
@@ -495,6 +645,7 @@ CommandCost CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, c
if (sel_ord > v->GetNumOrders()) return CMD_ERROR;
if (!Order::CanAllocateItem()) return_cmd_error(STR_8831_NO_MORE_SPACE_FOR_ORDERS);
if (v->orders.list == NULL && !OrderList::CanAllocateItem()) return_cmd_error(STR_8831_NO_MORE_SPACE_FOR_ORDERS);
if (v->type == VEH_SHIP && IsHumanCompany(v->owner) && _settings_game.pf.pathfinder_for_ships != VPF_NPF) {
/* Make sure the new destination is not too far away from the previous */
@@ -504,7 +655,8 @@ CommandCost CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, c
/* Find the last goto station or depot order before the insert location.
* If the order is to be inserted at the beginning of the order list this
* finds the last order in the list. */
for (const Order *o = v->orders; o != NULL; o = o->next) {
const Order *o;
FOR_VEHICLE_ORDERS(v, o) {
if (o->IsType(OT_GOTO_STATION) || o->IsType(OT_GOTO_DEPOT)) prev = o;
if (++n == sel_ord && prev != NULL) break;
}
@@ -521,42 +673,16 @@ CommandCost CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, c
new_o->AssignOrder(new_order);
/* Create new order and link in list */
if (v->orders == NULL) {
v->orders = new_o;
if (v->orders.list == NULL) {
v->orders.list = new OrderList(new_o, v);
} else {
/* Try to get the previous item (we are inserting above the
selected) */
Order *order = GetVehicleOrder(v, sel_ord - 1);
if (order == NULL && GetVehicleOrder(v, sel_ord) != NULL) {
/* There is no previous item, so we are altering v->orders itself
But because the orders can be shared, we copy the info over
the v->orders, so we don't have to change the pointers of
all vehicles */
SwapOrders(v->orders, new_o);
/* Now update the next pointers */
v->orders->next = new_o;
} else if (order == NULL) {
/* 'sel' is a non-existing order, add him to the end */
order = GetLastVehicleOrder(v);
order->next = new_o;
} else {
/* Put the new order in between */
new_o->next = order->next;
order->next = new_o;
}
v->orders.list->InsertOrderAt(new_o, sel_ord);
}
Vehicle *u = v->FirstShared();
DeleteOrderWarnings(u);
for (; u != NULL; u = u->NextShared()) {
/* Increase amount of orders */
u->num_orders++;
/* If the orderlist was empty, assign it */
if (u->orders == NULL) u->orders = v->orders;
assert(v->orders == u->orders);
assert(v->orders.list == u->orders.list);
/* If there is added an order before the current one, we need
to update the selected order */
@@ -634,37 +760,15 @@ CommandCost CmdDeleteOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, c
if (order == NULL) return CMD_ERROR;
if (flags & DC_EXEC) {
if (GetVehicleOrder(v, sel_ord - 1) == NULL) {
if (GetVehicleOrder(v, sel_ord + 1) != NULL) {
/* First item, but not the last, so we need to alter v->orders
Because we can have shared order, we copy the data
from the next item over the deleted */
order = GetVehicleOrder(v, sel_ord + 1);
SwapOrders(v->orders, order);
} else {
/* Last item, so clean the list */
v->orders = NULL;
}
} else {
GetVehicleOrder(v, sel_ord - 1)->next = order->next;
}
/* Give the item free */
delete order;
v->orders.list->DeleteOrderAt(sel_ord);
Vehicle *u = v->FirstShared();
DeleteOrderWarnings(u);
for (; u != NULL; u = u->NextShared()) {
u->num_orders--;
if (sel_ord < u->cur_order_index)
u->cur_order_index--;
/* If we removed the last order, make sure the shared vehicles
* also set their orders to NULL */
if (v->orders == NULL) u->orders = NULL;
assert(v->orders == u->orders);
assert(v->orders.list == u->orders.list);
/* NON-stop flag is misused to see if a train is in a station that is
* on his order list or not */
@@ -764,30 +868,7 @@ CommandCost CmdMoveOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, con
if (moving_one == NULL) return CMD_ERROR;
if (flags & DC_EXEC) {
/* Take the moving order out of the pointer-chain */
Order *one_before = GetVehicleOrder(v, moving_order - 1);
Order *one_past = GetVehicleOrder(v, moving_order + 1);
if (one_before == NULL) {
/* First order edit */
v->orders = moving_one->next;
} else {
one_before->next = moving_one->next;
}
/* Insert the moving_order again in the pointer-chain */
one_before = GetVehicleOrder(v, target_order - 1);
one_past = GetVehicleOrder(v, target_order);
moving_one->next = one_past;
if (one_before == NULL) {
/* first order edit */
SwapOrders(v->orders, moving_one);
v->orders->next = moving_one;
} else {
one_before->next = moving_one;
}
v->orders.list->MoveOrder(moving_order, target_order);
/* Update shared list */
Vehicle *u = v->FirstShared();
@@ -795,9 +876,6 @@ CommandCost CmdMoveOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, con
DeleteOrderWarnings(u);
for (; u != NULL; u = u->NextShared()) {
/* Update the first order */
if (u->orders != v->orders) u->orders = v->orders;
/* Update the current order */
if (u->cur_order_index == moving_order) {
u->cur_order_index = target_order;
@@ -807,7 +885,7 @@ CommandCost CmdMoveOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, con
u->cur_order_index++;
}
assert(v->orders == u->orders);
assert(v->orders.list == u->orders.list);
/* Update any possible open window of the vehicle */
InvalidateVehicleOrder(u, moving_order | (target_order << 8));
}
@@ -1101,8 +1179,7 @@ CommandCost CmdCloneOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, co
/* If the destination vehicle had a OrderList, destroy it */
DeleteVehicleOrders(dst);
dst->orders = src->orders;
dst->num_orders = src->GetNumOrders();
dst->orders.list = src->orders.list;
/* Link this vehicle in the shared-list */
dst->AddToShared(src);
@@ -1148,25 +1225,30 @@ CommandCost CmdCloneOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, co
/* make sure there are orders available */
delta = dst->IsOrderListShared() ? src->GetNumOrders() + 1 : src->GetNumOrders() - dst->GetNumOrders();
if (!Order::CanAllocateItem(delta)) {
if (!Order::CanAllocateItem(delta) ||
((dst->orders.list == NULL || dst->IsOrderListShared()) && !OrderList::CanAllocateItem())) {
return_cmd_error(STR_8831_NO_MORE_SPACE_FOR_ORDERS);
}
if (flags & DC_EXEC) {
const Order *order;
Order *first = NULL;
Order **order_dst;
/* If the destination vehicle had a OrderList, destroy it */
DeleteVehicleOrders(dst);
/* If the destination vehicle had an order list, destroy the chain but keep the OrderList */
DeleteVehicleOrders(dst, true);
order_dst = &dst->orders;
order_dst = &first;
FOR_VEHICLE_ORDERS(src, order) {
*order_dst = new Order();
(*order_dst)->AssignOrder(*order);
order_dst = &(*order_dst)->next;
}
dst->num_orders = src->GetNumOrders();
if (dst->orders.list == NULL) dst->orders.list = new OrderList(first, dst);
else {
assert(dst->orders.list->GetFirstOrder() == NULL);
new (dst->orders.list) OrderList(first, dst);
}
InvalidateVehicleOrder(dst, -1);
@@ -1435,7 +1517,7 @@ void CheckOrders(const Vehicle* v)
if (v->GetNumOrders() > 1) {
const Order* last = GetLastVehicleOrder(v);
if (v->orders->Equals(*last)) {
if (v->orders.list->GetFirstOrder()->Equals(*last)) {
problem_type = 2;
}
}
@@ -1443,6 +1525,11 @@ void CheckOrders(const Vehicle* v)
/* Do we only have 1 station in our order list? */
if (n_st < 2 && problem_type == -1) problem_type = 0;
assert(v->orders.list); // otherwise the check for v->FirstShared() != v would have been true
#ifndef NDEBUG
v->orders.list->DebugCheckSanity();
#endif
/* We don't have a problem */
if (problem_type < 0) return;
@@ -1530,20 +1617,19 @@ bool VehicleHasDepotOrders(const Vehicle *v)
* Delete all orders from a vehicle
*
*/
void DeleteVehicleOrders(Vehicle *v)
void DeleteVehicleOrders(Vehicle *v, bool keep_orderlist)
{
DeleteOrderWarnings(v);
if (v->IsOrderListShared()) {
/* Remove ourself from the shared order list. */
v->RemoveFromShared();
} else if (v->orders != NULL) {
v->orders.list = NULL;
} else if (v->orders.list != NULL) {
/* Remove the orders */
v->orders->FreeChain();
v->orders.list->FreeChain(keep_orderlist);
if (!keep_orderlist) v->orders.list = NULL;
}
v->orders = NULL;
v->num_orders = 0;
}
Date GetServiceIntervalClamped(uint index)
@@ -1807,6 +1893,9 @@ void InitializeOrders()
_Order_pool.CleanPool();
_Order_pool.AddBlockToPool();
_OrderList_pool.CleanPool();
_OrderList_pool.AddBlockToPool();
_backup_orders_tile = 0;
}
@@ -1892,6 +1981,35 @@ static void Load_ORDR()
}
}
extern const ChunkHandler _order_chunk_handlers[] = {
{ 'ORDR', Save_ORDR, Load_ORDR, CH_ARRAY | CH_LAST},
const SaveLoad *GetOrderListDescription() {
static const SaveLoad _orderlist_desc[] = {
SLE_REF(OrderList, first, REF_ORDER),
SLE_END()
};
return _orderlist_desc;
}
static void Save_ORDL()
{
OrderList *list;
FOR_ALL_ORDER_LISTS(list) {
SlSetArrayIndex(list->index);
SlObject(list, GetOrderListDescription());
}
}
static void Load_ORDL()
{
int index;
while ((index = SlIterateArray()) != -1) {
OrderList *list = new (index) OrderList();
SlObject(list, GetOrderListDescription());
}
}
extern const ChunkHandler _order_chunk_handlers[] = {
{ 'ORDR', Save_ORDR, Load_ORDR, CH_ARRAY},
{ 'ORDL', Save_ORDL, Load_ORDL, CH_ARRAY | CH_LAST},
};