(svn r14803) -Codechange: move order list management into it's own class and remove the order count from the savegame as we can easily count that (PhilSophus)

This commit is contained in:
rubidium
2009-01-03 13:52:06 +00:00
parent 14fcd4b302
commit f316796629
12 changed files with 535 additions and 231 deletions

View File

@@ -194,7 +194,7 @@ DECLARE_OLD_POOL(Vehicle, Vehicle, 9, 125)
/* Some declarations of functions, so we can make them friendly */
struct SaveLoad;
extern const SaveLoad *GetVehicleDescription(VehicleType vt);
extern void AfterLoadVehicles(bool clear_te_id);
extern void AfterLoadVehicles(bool part_of_load);
struct LoadgameState;
extern bool LoadOldVehicle(LoadgameState *ls, int num);
@@ -206,10 +206,9 @@ private:
Vehicle *next_shared; ///< pointer to the next vehicle that shares the order
Vehicle *previous_shared; ///< NOSAVE: pointer to the previous vehicle in the shared order chain
Vehicle *first_shared; ///< NOSAVE: pointer to the first vehicle in the shared order chain
public:
friend const SaveLoad *GetVehicleDescription(VehicleType vt); ///< So we can use private/protected variables in the saveload code
friend void AfterLoadVehicles(bool clear_te_id); ///< So we can set the previous and first pointers while loading
friend void AfterLoadVehicles(bool part_of_load); ///< So we can set the previous and first pointers while loading
friend bool LoadOldVehicle(LoadgameState *ls, int num); ///< So we can set the proper next pointer while loading
char *name; ///< Name of vehicle
@@ -302,10 +301,12 @@ public:
byte vehstatus; ///< Status
Order current_order; ///< The current order (+ status, like: loading)
VehicleOrderID num_orders; ///< How many orders there are in the list
VehicleOrderID cur_order_index; ///< The index to the current order
Order *orders; ///< Pointer to the first order for this vehicle
union {
OrderList *list; ///< Pointer to the order list for this vehicle
Order *old; ///< Only used during conversion of old save games
} orders;
byte vehicle_flags; ///< Used for gradual loading and other miscellaneous things (@see VehicleFlags enum)
uint16 load_unload_time_rem;
@@ -481,6 +482,12 @@ public:
inline Vehicle *First() const { return this->first; }
/**
* Get the first order of the vehicles order list.
* @return first order of order list.
*/
inline Order *GetFirstOrder() const { return (this->orders.list == NULL) ? NULL : this->orders.list->GetFirstOrder(); }
/**
* Adds this vehicle to a shared vehicle chain.
* @param shared_chain a vehicle of the chain with shared vehicles.
@@ -494,29 +501,34 @@ public:
void RemoveFromShared();
/**
* Get the next vehicle of this vehicle.
* @note articulated parts are also counted as vehicles.
* @return the next vehicle or NULL when there isn't a next vehicle.
* Get the next vehicle of the shared vehicle chain.
* @return the next shared vehicle or NULL when there isn't a next vehicle.
*/
inline Vehicle *NextShared() const { return this->next_shared; }
/**
* Get the previous vehicle of the shared vehicle chain
* @return the previous shared vehicle or NULL when there isn't a previous vehicle.
*/
inline Vehicle *PreviousShared() const { return this->previous_shared; }
/**
* Get the first vehicle of this vehicle chain.
* @return the first vehicle of the chain.
*/
inline Vehicle *FirstShared() const { return this->first_shared; }
inline Vehicle *FirstShared() const { return (this->orders.list == NULL) ? NULL : this->orders.list->GetFirstSharedVehicle(); }
/**
* Check if we share our orders with another vehicle.
* @return true if there are other vehicles sharing the same order
*/
inline bool IsOrderListShared() const { return this->previous_shared != NULL || this->next_shared != NULL; };
inline bool IsOrderListShared() const { return this->orders.list != NULL && this->orders.list->IsShared(); }
/**
/**
* Get the number of orders this vehicle has.
* @return the number of orders this vehicle has.
*/
inline VehicleOrderID GetNumOrders() const { return this->num_orders; }
inline VehicleOrderID GetNumOrders() const { return (this->orders.list == NULL) ? 0 : this->orders.list->GetNumOrders(); }
/**
* Copy certain configurations and statistics of a vehicle after successful autoreplace/renew
@@ -676,34 +688,14 @@ struct FreeUnitIDGenerator {
};
/* Returns order 'index' of a vehicle or NULL when it doesn't exists */
static inline Order *GetVehicleOrder(const Vehicle *v, int index)
{
Order *order = v->orders;
if (index < 0) return NULL;
while (order != NULL && index-- > 0)
order = order->next;
return order;
}
static inline Order *GetVehicleOrder(const Vehicle *v, int index) { return (v->orders.list == NULL) ? NULL : v->orders.list->GetOrderAt(index); }
/**
* Returns the last order of a vehicle, or NULL if it doesn't exists
* @param v Vehicle to query
* @return last order of a vehicle, if available
*/
static inline Order *GetLastVehicleOrder(const Vehicle *v)
{
Order *order = v->orders;
if (order == NULL) return NULL;
while (order->next != NULL)
order = order->next;
return order;
}
static inline Order *GetLastVehicleOrder(const Vehicle *v) { return (v->orders.list == NULL) ? NULL : v->orders.list->GetLastOrder(); }
/**
* Returns the Trackdir on which the vehicle is currently located.