Allow changing time-keeping mode in-game
This commit is contained in:
@@ -1252,17 +1252,17 @@ static void ChangeTimekeepingUnits(int32_t)
|
||||
|
||||
InvalidateWindowClassesData(WC_GAME_OPTIONS, 0);
|
||||
|
||||
/* It is possible to change these units in Scenario Editor. We must set the economy date appropriately. */
|
||||
if (_game_mode == GM_EDITOR) {
|
||||
/* It is possible to change these units in-game. We must set the economy date appropriately. */
|
||||
if (_game_mode != GM_MENU) {
|
||||
EconTime::Date new_economy_date;
|
||||
EconTime::DateFract new_economy_date_fract;
|
||||
|
||||
if (EconTime::UsingWallclockUnits()) {
|
||||
/* If the new mode is wallclock units, set the economy year back to 1. */
|
||||
new_economy_date = EconTime::DAYS_TILL_ORIGINAL_BASE_YEAR_WALLCLOCK_MODE;
|
||||
new_economy_date_fract = 0;
|
||||
/* If the new mode is wallclock units, adjust the economy date to account for different month/year lengths. */
|
||||
new_economy_date = EconTime::ConvertYMDToDate(EconTime::CurYear(), EconTime::CurMonth(), Clamp<EconTime::Day>(EconTime::CurDay(), 1, EconTime::DAYS_IN_ECONOMY_WALLCLOCK_MONTH));
|
||||
new_economy_date_fract = EconTime::CurDateFract();
|
||||
} else {
|
||||
/* If the new mode is calendar units, sync the economy year with the calendar year. */
|
||||
/* If the new mode is calendar units, sync the economy date with the calendar date. */
|
||||
new_economy_date = CalTime::CurDate().base();
|
||||
new_economy_date_fract = CalTime::CurDateFract();
|
||||
}
|
||||
|
Reference in New Issue
Block a user