(svn r7331) - Codechange: Rename all memory pool macro's and types to "old pool", so the new pool implementation can be committed alongside it.
- Codechange: Rename pool.[ch] to oldpool.[ch].
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@@ -1056,7 +1056,7 @@ typedef struct ThreadedSave {
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} ThreadedSave;
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/* A maximum size of of 128K * 500 = 64.000KB savegames */
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STATIC_POOL(Savegame, byte, 17, 500, NULL, NULL)
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STATIC_OLD_POOL(Savegame, byte, 17, 500, NULL, NULL)
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static ThreadedSave _ts;
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static bool InitMem(void)
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