(svn r20482) -Codechange: move some object related information off the map and unify the relation objects have to towns
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@@ -37,6 +37,7 @@
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#include "../signs_func.h"
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#include "../aircraft.h"
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#include "../object_map.h"
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#include "../object_base.h"
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#include "../tree_map.h"
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#include "../company_func.h"
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#include "../road_cmd.h"
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@@ -1838,8 +1839,8 @@ bool AfterLoadGame()
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/* Reordering/generalisation of the object bits. */
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ObjectType type = GetObjectType(t);
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SetObjectAnimationStage(t, type == OBJECT_HQ ? GB(_m[t].m3, 2, 3) : 0);
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SetObjectOffset(t, type == OBJECT_HQ ? GB(_m[t].m3, 1, 1) | GB(_m[t].m3, 0, 1) << 4 : 0);
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SB(_m[t].m6, 2, 4, type == OBJECT_HQ ? GB(_m[t].m3, 2, 3) : 0);
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_m[t].m3 = type == OBJECT_HQ ? GB(_m[t].m3, 1, 1) | GB(_m[t].m3, 0, 1) << 4 : 0;
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/* Make sure those bits are clear as well! */
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_m[t].m4 = 0;
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@@ -1847,6 +1848,43 @@ bool AfterLoadGame()
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}
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}
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if (CheckSavegameVersion(147) && Object::GetNumItems() == 0) {
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/* Make real objects for object tiles. */
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for (TileIndex t = 0; t < map_size; t++) {
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if (!IsTileType(t, MP_OBJECT)) continue;
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if (Town::GetNumItems() == 0) {
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/* No towns, so remove all objects! */
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DoClearSquare(t);
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} else {
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uint offset = _m[t].m3;
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/* Also move the animation state. */
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_m[t].m3 = GB(_m[t].m6, 2, 4);
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SB(_m[t].m6, 2, 4, 0);
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if (offset == 0) {
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/* No offset, so make the object. */
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ObjectType type = GetObjectType(t);
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int size = type == OBJECT_HQ ? 2 : 1;
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Object *o = new Object();
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o->location.tile = t;
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o->location.w = size;
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o->location.h = size;
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o->build_date = _date;
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o->town = type == OBJECT_STATUE ? Town::Get(_m[t].m2) : CalcClosestTownFromTile(t, UINT_MAX);
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_m[t].m2 = o->index;
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} else {
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/* We're at an offset, so get the ID from our "root". */
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TileIndex northern_tile = t - TileXY(GB(offset, 0, 4), GB(offset, 4, 4));
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assert(IsTileType(northern_tile, MP_OBJECT));
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_m[t].m2 = _m[northern_tile].m2;
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}
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}
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}
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}
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if (CheckSavegameVersion(113)) {
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/* allow_town_roads is added, set it if town_layout wasn't TL_NO_ROADS */
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if (_settings_game.economy.town_layout == 0) { // was TL_NO_ROADS
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57
src/saveload/object_sl.cpp
Normal file
57
src/saveload/object_sl.cpp
Normal file
@@ -0,0 +1,57 @@
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file object_sl.cpp Code handling saving and loading of objects */
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#include "../stdafx.h"
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#include "../object_base.h"
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#include "saveload.h"
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static const SaveLoad _object_desc[] = {
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SLE_VAR(Object, location.tile, SLE_UINT32),
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SLE_VAR(Object, location.w, SLE_FILE_U8 | SLE_VAR_U16),
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SLE_VAR(Object, location.h, SLE_FILE_U8 | SLE_VAR_U16),
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SLE_REF(Object, town, REF_TOWN),
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SLE_VAR(Object, build_date, SLE_UINT32),
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SLE_END()
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};
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static void Save_OBJS()
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{
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Object *o;
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/* Write the objects */
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FOR_ALL_OBJECTS(o) {
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SlSetArrayIndex(o->index);
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SlObject(o, _object_desc);
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}
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}
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static void Load_OBJS()
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{
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int index;
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while ((index = SlIterateArray()) != -1) {
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Object *o = new (index) Object();
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SlObject(o, _object_desc);
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}
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}
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static void Ptrs_OBJS()
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{
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Object *o;
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FOR_ALL_OBJECTS(o) {
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SlObject(o, _object_desc);
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}
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}
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extern const ChunkHandler _object_chunk_handlers[] = {
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{ 'OBJS', Save_OBJS, Load_OBJS, Ptrs_OBJS, NULL, CH_ARRAY | CH_LAST},
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};
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@@ -296,6 +296,7 @@ extern const ChunkHandler _cargopacket_chunk_handlers[];
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extern const ChunkHandler _autoreplace_chunk_handlers[];
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extern const ChunkHandler _labelmaps_chunk_handlers[];
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extern const ChunkHandler _airport_chunk_handlers[];
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extern const ChunkHandler _object_chunk_handlers[];
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static const ChunkHandler * const _chunk_handlers[] = {
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_gamelog_chunk_handlers,
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@@ -324,6 +325,7 @@ static const ChunkHandler * const _chunk_handlers[] = {
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_autoreplace_chunk_handlers,
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_labelmaps_chunk_handlers,
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_airport_chunk_handlers,
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_object_chunk_handlers,
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NULL,
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};
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