Merge branch 'improved_breakdowns' into jgrpp
# Conflicts: # src/vehiclelist.cpp
This commit is contained in:
@@ -570,8 +570,8 @@ CommandCost CmdBuildSingleRail(TileIndex tile, DoCommandFlag flags, uint32 p1, u
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_rail_track_endtile = tile;
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return_cmd_error(STR_ERROR_ALREADY_BUILT);
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}
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/* FALL THROUGH */
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}
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FALLTHROUGH;
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default: {
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/* Will there be flat water on the lower halftile? */
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@@ -2667,33 +2667,60 @@ static void DrawTile_Track(TileInfo *ti)
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SpriteID ground = GetCustomRailSprite(rti, ti->tile, RTSG_GROUND);
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switch (GetRailDepotDirection(ti->tile)) {
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case DIAGDIR_NE: if (!IsInvisibilitySet(TO_BUILDINGS)) break; // else FALL THROUGH
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case DIAGDIR_SW: DrawGroundSprite(ground + RTO_X, PAL_NONE); break;
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case DIAGDIR_NW: if (!IsInvisibilitySet(TO_BUILDINGS)) break; // else FALL THROUGH
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case DIAGDIR_SE: DrawGroundSprite(ground + RTO_Y, PAL_NONE); break;
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default: break;
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case DIAGDIR_NE:
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if (!IsInvisibilitySet(TO_BUILDINGS)) break;
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FALLTHROUGH;
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case DIAGDIR_SW:
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DrawGroundSprite(ground + RTO_X, PAL_NONE);
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break;
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case DIAGDIR_NW:
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if (!IsInvisibilitySet(TO_BUILDINGS)) break;
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FALLTHROUGH;
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case DIAGDIR_SE:
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DrawGroundSprite(ground + RTO_Y, PAL_NONE);
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break;
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default:
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break;
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}
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if (_settings_client.gui.show_track_reservation && HasDepotReservation(ti->tile)) {
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SpriteID overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY);
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switch (GetRailDepotDirection(ti->tile)) {
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case DIAGDIR_NE: if (!IsInvisibilitySet(TO_BUILDINGS)) break; // else FALL THROUGH
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case DIAGDIR_SW: DrawGroundSprite(overlay + RTO_X, PALETTE_CRASH); break;
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case DIAGDIR_NW: if (!IsInvisibilitySet(TO_BUILDINGS)) break; // else FALL THROUGH
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case DIAGDIR_SE: DrawGroundSprite(overlay + RTO_Y, PALETTE_CRASH); break;
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default: break;
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case DIAGDIR_NE:
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if (!IsInvisibilitySet(TO_BUILDINGS)) break;
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FALLTHROUGH;
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case DIAGDIR_SW:
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DrawGroundSprite(overlay + RTO_X, PALETTE_CRASH);
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break;
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case DIAGDIR_NW:
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if (!IsInvisibilitySet(TO_BUILDINGS)) break;
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FALLTHROUGH;
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case DIAGDIR_SE:
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DrawGroundSprite(overlay + RTO_Y, PALETTE_CRASH);
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break;
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default:
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break;
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}
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}
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} else {
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/* PBS debugging, draw reserved tracks darker */
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if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasDepotReservation(ti->tile)) {
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switch (GetRailDepotDirection(ti->tile)) {
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case DIAGDIR_NE: if (!IsInvisibilitySet(TO_BUILDINGS)) break; // else FALL THROUGH
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case DIAGDIR_SW: DrawGroundSprite(rti->base_sprites.single_x, PALETTE_CRASH); break;
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case DIAGDIR_NW: if (!IsInvisibilitySet(TO_BUILDINGS)) break; // else FALL THROUGH
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case DIAGDIR_SE: DrawGroundSprite(rti->base_sprites.single_y, PALETTE_CRASH); break;
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default: break;
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case DIAGDIR_NE:
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if (!IsInvisibilitySet(TO_BUILDINGS)) break;
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FALLTHROUGH;
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case DIAGDIR_SW:
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DrawGroundSprite(rti->base_sprites.single_x, PALETTE_CRASH);
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break;
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case DIAGDIR_NW:
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if (!IsInvisibilitySet(TO_BUILDINGS)) break;
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FALLTHROUGH;
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case DIAGDIR_SE:
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DrawGroundSprite(rti->base_sprites.single_y, PALETTE_CRASH);
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break;
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default:
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break;
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}
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}
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}
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