(svn r2748) Remove unused cruft from the main loop
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@@ -21,7 +21,6 @@ static struct {
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HPALETTE gdi_palette;
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int width,height;
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int width_org, height_org;
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bool switch_driver;
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bool fullscreen;
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bool double_size;
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bool has_focus;
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@@ -698,7 +697,7 @@ static void CheckPaletteAnim(void)
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InvalidateRect(_wnd.main_wnd, NULL, FALSE);
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}
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static int Win32GdiMainLoop(void)
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static void Win32GdiMainLoop(void)
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{
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MSG mesg;
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uint32 next_tick = GetTickCount() + 30, cur_ticks;
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@@ -711,8 +710,7 @@ static int Win32GdiMainLoop(void)
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TranslateMessage(&mesg);
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DispatchMessage(&mesg);
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}
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if (_exit_game) return ML_QUIT;
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if (_wnd.switch_driver) return ML_SWITCHDRIVER;
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if (_exit_game) return;
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#if defined(_DEBUG)
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if (_wnd.has_focus && GetAsyncKeyState(VK_SHIFT) < 0) {
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