(svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b.
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@@ -59,7 +59,7 @@ typedef struct NetworkClientInfo {
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uint16 client_index; // Index of the client (same as ClientState->index)
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char client_name[NETWORK_CLIENT_NAME_LENGTH]; // Name of the client
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byte client_lang; // The language of the client
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byte client_playas; // As which player is this client playing (PlayerID)
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PlayerID client_playas; // As which player is this client playing (PlayerID)
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uint32 client_ip; // IP-address of the client (so he can be banned)
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Date join_date; // Gamedate the player has joined
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char unique_id[NETWORK_NAME_LENGTH]; // Every play sends an unique id so we can indentify him
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@@ -188,7 +188,6 @@ bool NetworkClientConnectGame(const char *host, uint16 port);
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void NetworkReboot(void);
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void NetworkDisconnect(void);
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VARDEF bool _networking; ///< are we in networking mode?
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VARDEF bool _network_server; ///< network-server is active
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VARDEF bool _network_available; ///< is network mode available?
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