(svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b.
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@@ -27,6 +27,7 @@
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#include "aircraft.h"
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#include "roadveh.h"
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#include "depot.h"
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#include "helpers.hpp"
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typedef struct Sorting {
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Listing aircraft;
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@@ -153,7 +154,7 @@ static void SortVehicleList(vehiclelist_d *vl)
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{
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if (!(vl->l.flags & VL_RESORT)) return;
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_internal_sort_order = vl->l.flags & VL_DESC;
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_internal_sort_order = (vl->l.flags & VL_DESC) != 0;
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qsort((void*)vl->sort_list, vl->l.list_length, sizeof(vl->sort_list[0]),
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_vehicle_sorter[vl->l.sort_type]);
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@@ -206,8 +207,10 @@ typedef struct RefitList {
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static RefitList *BuildRefitList(const Vehicle *v)
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{
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uint max_lines = 256;
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RefitOption *refit = calloc(max_lines, sizeof(*refit));
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RefitList *list = calloc(1, sizeof(*list));
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RefitOption *refit;
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CallocT(&refit, max_lines);
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RefitList *list;
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CallocT(&list, 1);
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Vehicle *u = (Vehicle*)v;
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uint num_lines = 0;
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uint i;
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@@ -855,12 +858,12 @@ static void SetupScrollStuffForReplaceWindow(Window *w)
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if (selected_id[0] != INVALID_ENGINE) {
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const ShipVehicleInfo* svi = ShipVehInfo(selected_id[0]);
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CargoID cargo = svi->cargo_type;
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byte refittable = svi->refittable;
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bool refittable = svi->refittable;
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for (i = SHIP_ENGINES_INDEX; i < SHIP_ENGINES_INDEX + NUM_SHIP_ENGINES; i++) {
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if (HASBIT(GetEngine(i)->player_avail, _local_player) && (
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ShipVehInfo(i)->cargo_type == cargo ||
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ShipVehInfo(i)->refittable & refittable
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ShipVehInfo(i)->refittable && refittable
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)) {
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if (sel[1] == count2) selected_id[1] = i;
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count2++;
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@@ -1205,7 +1208,7 @@ static void ReplaceVehicleWndProc(Window *w, WindowEvent *e)
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}
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case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */
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_railtype_selected_in_replace_gui = e->we.dropdown.index;
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_railtype_selected_in_replace_gui = (RailType)e->we.dropdown.index;
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/* Reset scrollbar positions */
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w->vscroll.pos = 0;
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w->vscroll2.pos = 0;
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@@ -1437,7 +1440,7 @@ static void CreateVehicleListWindow(Window *w)
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{
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vehiclelist_d *vl = &WP(w, vehiclelist_d);
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uint16 window_type = w->window_number & VLW_MASK;
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PlayerID player = GB(w->window_number, 0, 8);
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PlayerID player = (PlayerID)GB(w->window_number, 0, 8);
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vl->vehicle_type = GB(w->window_number, 11, 5);
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vl->length_of_sort_list = 0;
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@@ -1550,7 +1553,7 @@ static void CreateVehicleListWindow(Window *w)
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default: NOT_REACHED(); break;
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}
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vl->l.flags = VL_REBUILD | (vl->_sorting->order << (VL_DESC - 1));
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vl->l.flags = VL_REBUILD | (vl->_sorting->order ? VL_DESC : VL_NONE);
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vl->l.sort_type = vl->_sorting->criteria;
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vl->sort_list = NULL;
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vl->l.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; // Set up resort timer
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