Fix savegames with incorrect signal always reserve through bits
See: #620
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@@ -4347,7 +4347,8 @@ bool AfterLoadGame()
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extern void YapfCheckRailSignalPenalties();
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YapfCheckRailSignalPenalties();
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UpdateExtraAspectsVariable();
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bool update_always_reserve_through = SlXvIsFeaturePresent(XSLFI_REALISTIC_TRAIN_BRAKING, 8, 10);
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UpdateExtraAspectsVariable(update_always_reserve_through);
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if (_networking && !_network_server) {
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SlProcessVENC();
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