(svn r27666) -Codechange: Pass vehicle sprites around using a struct VehicleSpriteSeq.
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@@ -2842,8 +2842,9 @@ int GetSingleVehicleWidth(const Vehicle *v, EngineImageType image_type)
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default:
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bool rtl = _current_text_dir == TD_RTL;
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SpriteID sprite = v->GetImage(rtl ? DIR_E : DIR_W, image_type);
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const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL);
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VehicleSpriteSeq seq;
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v->GetImage(rtl ? DIR_E : DIR_W, image_type, &seq);
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const Sprite *real_sprite = GetSprite(seq.sprite, ST_NORMAL);
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return UnScaleGUI(real_sprite->width);
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}
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}
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@@ -2882,8 +2883,10 @@ void SetMouseCursorVehicle(const Vehicle *v, EngineImageType image_type)
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if (total_width >= 2 * (int)VEHICLEINFO_FULL_VEHICLE_WIDTH) break;
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PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
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VehicleSpriteSeq seq;
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v->GetImage(rtl ? DIR_E : DIR_W, image_type, &seq);
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_cursor.sprite_seq[_cursor.sprite_count].sprite = v->GetImage(rtl ? DIR_E : DIR_W, image_type);
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_cursor.sprite_seq[_cursor.sprite_count].sprite = seq.sprite;
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_cursor.sprite_seq[_cursor.sprite_count].pal = pal;
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_cursor.sprite_pos[_cursor.sprite_count].x = rtl ? -total_width : total_width;
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_cursor.sprite_pos[_cursor.sprite_count].y = 0;
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