Fix display of zoning overlay sprites on half-tile foundations
Partly based on commit 598b781259a5c1ad25cf3de85807b9c79e9f08fe
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@@ -149,14 +149,6 @@ struct ChildScreenSpriteToDraw {
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int next; ///< next child to draw (-1 at the end)
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};
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/** Enumeration of multi-part foundations */
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enum FoundationPart {
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FOUNDATION_PART_NONE = 0xFF, ///< Neither foundation nor groundsprite drawn yet.
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FOUNDATION_PART_NORMAL = 0, ///< First part (normal foundation or no foundation)
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FOUNDATION_PART_HALFTILE = 1, ///< Second part (halftile foundation)
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FOUNDATION_PART_END
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};
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/**
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* Mode of "sprite combining"
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* @see StartSpriteCombine
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@@ -1015,16 +1007,17 @@ static void AddStringToDraw(int x, int y, StringID string, uint64 params_1, uint
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* @param ti TileInfo Tile that is being drawn
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* @param z_offset Z offset relative to the groundsprite. Only used for the sprite position, not for sprite sorting.
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* @param foundation_part Foundation part the sprite belongs to.
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* @param sub Sub-section of sprite to draw.
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*/
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static void DrawSelectionSprite(SpriteID image, PaletteID pal, const TileInfo *ti, int z_offset, FoundationPart foundation_part)
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void DrawSelectionSprite(SpriteID image, PaletteID pal, const TileInfo *ti, int z_offset, FoundationPart foundation_part, const SubSprite *sub)
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{
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/* FIXME: This is not totally valid for some autorail highlights that extend over the edges of the tile. */
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if (_vd.foundation[foundation_part] == -1) {
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/* draw on real ground */
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AddTileSpriteToDraw(image, pal, ti->x, ti->y, ti->z + z_offset);
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AddTileSpriteToDraw(image, pal, ti->x, ti->y, ti->z + z_offset, sub);
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} else {
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/* draw on top of foundation */
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AddChildSpriteToFoundation(image, pal, NULL, foundation_part, 0, -z_offset * ZOOM_LVL_BASE);
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AddChildSpriteToFoundation(image, pal, sub, foundation_part, 0, -z_offset * ZOOM_LVL_BASE);
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}
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}
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@@ -1034,7 +1027,7 @@ static void DrawSelectionSprite(SpriteID image, PaletteID pal, const TileInfo *t
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* @param ti TileInfo Tile that is being drawn
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* @param pal Palette to apply.
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*/
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static void DrawTileSelectionRect(const TileInfo *ti, PaletteID pal)
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void DrawTileSelectionRect(const TileInfo *ti, PaletteID pal)
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{
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if (!IsValidTile(ti->tile)) return;
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