Fix display of zoning overlay sprites on half-tile foundations
Partly based on commit 598b781259a5c1ad25cf3de85807b9c79e9f08fe
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@@ -26,6 +26,7 @@
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#include "tracerestrict.h"
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#include "window_func.h"
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#include "zoning.h"
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#include "viewport_func.h"
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#include "3rdparty/cpp-btree/btree_set.h"
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Zoning _zoning;
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@@ -391,11 +392,34 @@ void DrawTileZoning(const TileInfo *ti)
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}
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if (_zoning.outer != ZEM_NOTHING) {
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DrawZoningSprites(SPR_SELECT_TILE, TileZoningSpriteEvaluationCached(ti->tile, _local_company, _zoning.outer, false), ti);
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const SpriteID colour = TileZoningSpriteEvaluationCached(ti->tile, _local_company, _zoning.outer, false);
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if (colour != ZONING_INVALID_SPRITE_ID) {
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DrawTileSelectionRect(ti, colour);
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}
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}
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if (_zoning.inner != ZEM_NOTHING) {
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DrawZoningSprites(SPR_ZONING_INNER_HIGHLIGHT_BASE, TileZoningSpriteEvaluationCached(ti->tile, _local_company, _zoning.inner, true), ti);
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const SpriteID colour = TileZoningSpriteEvaluationCached(ti->tile, _local_company, _zoning.inner, true);
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if (colour != ZONING_INVALID_SPRITE_ID) {
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SpriteID sprite = SPR_ZONING_INNER_HIGHLIGHT_BASE;
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if (IsHalftileSlope(ti->tileh)) {
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const int INF = 1000;
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static const SubSprite sub_sprites[4] = {
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{ -INF , -INF , 32 - 33, INF }, // CORNER_W, clip 33 pixels from right
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{ -INF , 0 + 22, INF , INF }, // CORNER_S, clip 22 pixels from top
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{ -31 + 34, -INF , INF , INF }, // CORNER_E, clip 34 pixels from left
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{ -INF , -INF , INF , 30 - 8 } // CORNER_N, clip 8 pixels from bottom
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};
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DrawSelectionSprite(sprite, colour, ti, 7 + TILE_HEIGHT, FOUNDATION_PART_HALFTILE, &(sub_sprites[GetHalftileSlopeCorner(ti->tileh)]));
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} else {
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sprite += SlopeToSpriteOffset(ti->tileh);
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}
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DrawSelectionSprite(sprite, colour, ti, 7, FOUNDATION_PART_NORMAL);
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}
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}
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}
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