Fix display of zoning overlay sprites on half-tile foundations
Partly based on commit 598b781259a5c1ad25cf3de85807b9c79e9f08fe
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@@ -149,14 +149,6 @@ struct ChildScreenSpriteToDraw {
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int next; ///< next child to draw (-1 at the end)
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};
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/** Enumeration of multi-part foundations */
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enum FoundationPart {
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FOUNDATION_PART_NONE = 0xFF, ///< Neither foundation nor groundsprite drawn yet.
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FOUNDATION_PART_NORMAL = 0, ///< First part (normal foundation or no foundation)
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FOUNDATION_PART_HALFTILE = 1, ///< Second part (halftile foundation)
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FOUNDATION_PART_END
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};
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/**
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* Mode of "sprite combining"
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* @see StartSpriteCombine
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@@ -1015,16 +1007,17 @@ static void AddStringToDraw(int x, int y, StringID string, uint64 params_1, uint
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* @param ti TileInfo Tile that is being drawn
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* @param z_offset Z offset relative to the groundsprite. Only used for the sprite position, not for sprite sorting.
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* @param foundation_part Foundation part the sprite belongs to.
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* @param sub Sub-section of sprite to draw.
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*/
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static void DrawSelectionSprite(SpriteID image, PaletteID pal, const TileInfo *ti, int z_offset, FoundationPart foundation_part)
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void DrawSelectionSprite(SpriteID image, PaletteID pal, const TileInfo *ti, int z_offset, FoundationPart foundation_part, const SubSprite *sub)
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{
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/* FIXME: This is not totally valid for some autorail highlights that extend over the edges of the tile. */
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if (_vd.foundation[foundation_part] == -1) {
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/* draw on real ground */
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AddTileSpriteToDraw(image, pal, ti->x, ti->y, ti->z + z_offset);
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AddTileSpriteToDraw(image, pal, ti->x, ti->y, ti->z + z_offset, sub);
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} else {
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/* draw on top of foundation */
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AddChildSpriteToFoundation(image, pal, NULL, foundation_part, 0, -z_offset * ZOOM_LVL_BASE);
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AddChildSpriteToFoundation(image, pal, sub, foundation_part, 0, -z_offset * ZOOM_LVL_BASE);
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}
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}
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@@ -1034,7 +1027,7 @@ static void DrawSelectionSprite(SpriteID image, PaletteID pal, const TileInfo *t
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* @param ti TileInfo Tile that is being drawn
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* @param pal Palette to apply.
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*/
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static void DrawTileSelectionRect(const TileInfo *ti, PaletteID pal)
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void DrawTileSelectionRect(const TileInfo *ti, PaletteID pal)
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{
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if (!IsValidTile(ti->tile)) return;
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@@ -19,6 +19,8 @@
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#include "station_type.h"
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#include "vehicle_base.h"
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struct TileInfo;
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static const int TILE_HEIGHT_STEP = 50; ///< One Z unit tile height difference is displayed as 50m.
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void SetSelectionRed(bool);
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@@ -98,4 +100,7 @@ void ShowTooltipForTile(Window *w, const TileIndex tile);
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void ViewportMapClearTunnelCache();
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void ViewportMapInvalidateTunnelCacheByTile(const TileIndex tile);
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void DrawTileSelectionRect(const TileInfo *ti, PaletteID pal);
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void DrawSelectionSprite(SpriteID image, PaletteID pal, const TileInfo *ti, int z_offset, FoundationPart foundation_part, const SubSprite *sub = NULL);
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#endif /* VIEWPORT_FUNC_H */
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@@ -149,4 +149,12 @@ enum ViewportScrollTarget {
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VST_CLIENT, ///< Single player
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};
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/** Enumeration of multi-part foundations */
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enum FoundationPart {
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FOUNDATION_PART_NONE = 0xFF, ///< Neither foundation nor groundsprite drawn yet.
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FOUNDATION_PART_NORMAL = 0, ///< First part (normal foundation or no foundation)
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FOUNDATION_PART_HALFTILE = 1, ///< Second part (halftile foundation)
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FOUNDATION_PART_END
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};
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#endif /* VIEWPORT_TYPE_H */
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@@ -26,6 +26,7 @@
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#include "tracerestrict.h"
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#include "window_func.h"
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#include "zoning.h"
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#include "viewport_func.h"
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#include "3rdparty/cpp-btree/btree_set.h"
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Zoning _zoning;
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@@ -391,11 +392,34 @@ void DrawTileZoning(const TileInfo *ti)
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}
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if (_zoning.outer != ZEM_NOTHING) {
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DrawZoningSprites(SPR_SELECT_TILE, TileZoningSpriteEvaluationCached(ti->tile, _local_company, _zoning.outer, false), ti);
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const SpriteID colour = TileZoningSpriteEvaluationCached(ti->tile, _local_company, _zoning.outer, false);
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if (colour != ZONING_INVALID_SPRITE_ID) {
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DrawTileSelectionRect(ti, colour);
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}
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}
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if (_zoning.inner != ZEM_NOTHING) {
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DrawZoningSprites(SPR_ZONING_INNER_HIGHLIGHT_BASE, TileZoningSpriteEvaluationCached(ti->tile, _local_company, _zoning.inner, true), ti);
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const SpriteID colour = TileZoningSpriteEvaluationCached(ti->tile, _local_company, _zoning.inner, true);
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if (colour != ZONING_INVALID_SPRITE_ID) {
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SpriteID sprite = SPR_ZONING_INNER_HIGHLIGHT_BASE;
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if (IsHalftileSlope(ti->tileh)) {
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const int INF = 1000;
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static const SubSprite sub_sprites[4] = {
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{ -INF , -INF , 32 - 33, INF }, // CORNER_W, clip 33 pixels from right
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{ -INF , 0 + 22, INF , INF }, // CORNER_S, clip 22 pixels from top
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{ -31 + 34, -INF , INF , INF }, // CORNER_E, clip 34 pixels from left
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{ -INF , -INF , INF , 30 - 8 } // CORNER_N, clip 8 pixels from bottom
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};
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DrawSelectionSprite(sprite, colour, ti, 7 + TILE_HEIGHT, FOUNDATION_PART_HALFTILE, &(sub_sprites[GetHalftileSlopeCorner(ti->tileh)]));
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} else {
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sprite += SlopeToSpriteOffset(ti->tileh);
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}
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DrawSelectionSprite(sprite, colour, ti, 7, FOUNDATION_PART_NORMAL);
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}
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}
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}
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