Merge branch 'master' into jgrpp
# Conflicts: # src/cheat_gui.cpp # src/genworld_gui.cpp # src/landscape.cpp # src/lang/english.txt # src/saveload/afterload.cpp # src/screenshot.cpp # src/settings_gui.cpp # src/settings_internal.h # src/settings_type.h # src/table/settings.ini # src/tile_type.h # src/widgets/genworld_widget.h
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@@ -1850,7 +1850,7 @@ static SettingsContainer &GetSettingsTree()
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limitations->Add(new SettingEntry("construction.command_pause_level"));
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limitations->Add(new SettingEntry("construction.autoslope"));
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limitations->Add(new SettingEntry("construction.extra_dynamite"));
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limitations->Add(new SettingEntry("construction.max_heightlevel"));
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limitations->Add(new SettingEntry("construction.map_height_limit"));
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limitations->Add(new SettingEntry("construction.max_bridge_length"));
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limitations->Add(new SettingEntry("construction.max_bridge_height"));
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limitations->Add(new SettingEntry("construction.max_tunnel_length"));
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@@ -1901,8 +1901,12 @@ static SettingsContainer &GetSettingsTree()
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genworld->Add(new SettingEntry("difficulty.terrain_type"));
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genworld->Add(new SettingEntry("game_creation.tgen_smoothness"));
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genworld->Add(new SettingEntry("game_creation.variety"));
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genworld->Add(new SettingEntry("game_creation.climate_threshold_mode"));
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genworld->Add(new SettingEntry("game_creation.snow_coverage"));
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genworld->Add(new SettingEntry("game_creation.snow_line_height"));
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genworld->Add(new SettingEntry("game_creation.desert_coverage"));
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genworld->Add(new SettingEntry("game_creation.rainforest_line_height"));
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genworld->Add(new SettingEntry("game_creation.amount_of_rivers"));
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SettingsPage *rivers = genworld->Add(new SettingsPage(STR_CONFIG_SETTING_GENWORLD_RIVERS_LAKES));
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{
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rivers->Add(new SettingEntry("game_creation.amount_of_rivers"));
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