Merge branch 'master' into jgrpp

# Conflicts:
#	src/cheat_gui.cpp
#	src/genworld_gui.cpp
#	src/landscape.cpp
#	src/lang/english.txt
#	src/saveload/afterload.cpp
#	src/screenshot.cpp
#	src/settings_gui.cpp
#	src/settings_internal.h
#	src/settings_type.h
#	src/table/settings.ini
#	src/tile_type.h
#	src/widgets/genworld_widget.h
This commit is contained in:
Jonathan G Rennison
2021-04-10 18:29:36 +01:00
77 changed files with 587 additions and 448 deletions

View File

@@ -272,12 +272,12 @@ void BuildLandLegend()
/* Table for delta; if max_height is less than the first column, use the second column as value. */
uint deltas[][2] = { { 24, 2 }, { 48, 4 }, { 72, 6 }, { 120, 10 }, { 180, 15 }, { 240, 20 }, { MAX_TILE_HEIGHT + 1, 25 }};
uint i = 0;
for (; _settings_game.construction.max_heightlevel >= deltas[i][0]; i++) {
for (; _settings_game.construction.map_height_limit >= deltas[i][0]; i++) {
/* Nothing to do here. */
}
uint delta = deltas[i][1];
int total_entries = (_settings_game.construction.max_heightlevel / delta) + 1;
int total_entries = (_settings_game.construction.map_height_limit / delta) + 1;
int rows = CeilDiv(total_entries, 2);
int j = 0;
@@ -1017,11 +1017,11 @@ SmallMapWindow::~SmallMapWindow()
void SmallMapWindow::RebuildColourIndexIfNecessary()
{
/* Rebuild colour indices if necessary. */
if (SmallMapWindow::max_heightlevel == _settings_game.construction.max_heightlevel) return;
if (SmallMapWindow::map_height_limit == _settings_game.construction.map_height_limit) return;
for (uint n = 0; n < lengthof(_heightmap_schemes); n++) {
/* The heights go from 0 up to and including maximum. */
int heights = _settings_game.construction.max_heightlevel + 1;
int heights = _settings_game.construction.map_height_limit + 1;
_heightmap_schemes[n].height_colours = ReallocT<uint32>(_heightmap_schemes[n].height_colours, heights);
for (int z = 0; z < heights; z++) {
@@ -1032,7 +1032,7 @@ void SmallMapWindow::RebuildColourIndexIfNecessary()
}
}
SmallMapWindow::max_heightlevel = _settings_game.construction.max_heightlevel;
SmallMapWindow::map_height_limit = _settings_game.construction.map_height_limit;
BuildLandLegend();
}
@@ -1706,7 +1706,7 @@ void SmallMapWindow::ScreenshotCallbackHandler(void *buf, uint y, uint pitch, ui
SmallMapWindow::SmallMapType SmallMapWindow::map_type = SMT_CONTOUR;
bool SmallMapWindow::show_towns = true;
int SmallMapWindow::max_heightlevel = -1;
int SmallMapWindow::map_height_limit = -1;
/**
* Custom container class for displaying smallmap with a vertically resizing legend panel.