Merge branch 'master' into jgrpp
# Conflicts: # src/cheat_gui.cpp # src/genworld_gui.cpp # src/landscape.cpp # src/lang/english.txt # src/saveload/afterload.cpp # src/screenshot.cpp # src/settings_gui.cpp # src/settings_internal.h # src/settings_type.h # src/table/settings.ini # src/tile_type.h # src/widgets/genworld_widget.h
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@@ -104,7 +104,7 @@ static CommandCost TerraformTileHeight(TerraformerState *ts, TileIndex tile, int
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/* Check range of destination height */
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if (height < 0) return_cmd_error(STR_ERROR_ALREADY_AT_SEA_LEVEL);
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if (height > _settings_game.construction.max_heightlevel) return_cmd_error(STR_ERROR_TOO_HIGH);
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if (height > _settings_game.construction.map_height_limit) return_cmd_error(STR_ERROR_TOO_HIGH);
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/*
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* Check if the terraforming has any effect.
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@@ -361,7 +361,7 @@ CommandCost CmdLevelLand(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
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}
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/* Check range of destination height */
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if (h > _settings_game.construction.max_heightlevel) return_cmd_error((oldh == 0) ? STR_ERROR_ALREADY_AT_SEA_LEVEL : STR_ERROR_TOO_HIGH);
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if (h > _settings_game.construction.map_height_limit) return_cmd_error((oldh == 0) ? STR_ERROR_ALREADY_AT_SEA_LEVEL : STR_ERROR_TOO_HIGH);
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Money money = GetAvailableMoneyForCommand();
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CommandCost cost(EXPENSES_CONSTRUCTION);
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