Merge branch 'master' into jgrpp
# Conflicts: # src/cheat_gui.cpp # src/genworld_gui.cpp # src/landscape.cpp # src/lang/english.txt # src/saveload/afterload.cpp # src/screenshot.cpp # src/settings_gui.cpp # src/settings_internal.h # src/settings_type.h # src/table/settings.ini # src/tile_type.h # src/widgets/genworld_widget.h
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@@ -21,9 +21,11 @@ static const int MAX_VEHICLE_PIXEL_Y = 96; ///< Maximum heig
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static const uint MAX_TILE_HEIGHT = 255; ///< Maximum allowed tile height
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static const uint MIN_MAX_HEIGHTLEVEL = 15; ///< Lower bound of maximum allowed heightlevel (in the construction settings)
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static const uint DEF_MAX_HEIGHTLEVEL = 30; ///< Default maximum allowed heightlevel (in the construction settings)
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static const uint MAX_MAX_HEIGHTLEVEL = MAX_TILE_HEIGHT; ///< Upper bound of maximum allowed heightlevel (in the construction settings)
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static const uint MIN_HEIGHTMAP_HEIGHT = 1; ///< Lowest possible peak value for heightmap creation
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static const uint MIN_CUSTOM_TERRAIN_TYPE = 1; ///< Lowest possible peak value for world generation
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static const uint MIN_MAP_HEIGHT_LIMIT = 15; ///< Lower bound of maximum allowed heightlevel (in the construction settings)
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static const uint MAX_MAP_HEIGHT_LIMIT = MAX_TILE_HEIGHT; ///< Upper bound of maximum allowed heightlevel (in the construction settings)
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static const uint MIN_SNOWLINE_HEIGHT = 2; ///< Minimum snowline height
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static const uint DEF_SNOWLINE_HEIGHT = 10; ///< Default snowline height
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@@ -33,6 +35,9 @@ static const uint MIN_RAINFOREST_HEIGHT = 1; ///< Minimum rain
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static const uint DEF_RAINFOREST_HEIGHT = 8; ///< Default rainforest height
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static const uint MAX_RAINFOREST_HEIGHT = 255; ///< Maximum rainforest height
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static const uint DEF_SNOW_COVERAGE = 40; ///< Default snow coverage.
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static const uint DEF_DESERT_COVERAGE = 50; ///< Default desert coverage.
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/**
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* The different types of tiles.
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