Merge branch 'master' into jgrpp
# Conflicts: # src/cheat_gui.cpp # src/genworld_gui.cpp # src/landscape.cpp # src/lang/english.txt # src/saveload/afterload.cpp # src/screenshot.cpp # src/settings_gui.cpp # src/settings_internal.h # src/settings_type.h # src/table/settings.ini # src/tile_type.h # src/widgets/genworld_widget.h
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@@ -26,14 +26,22 @@ enum GenerateLandscapeWidgets {
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WID_GL_GENERATE_BUTTON, ///< 'Generate' button.
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WID_GL_MAX_HEIGHTLEVEL_DOWN, ///< Decrease max. heightlevel
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WID_GL_MAX_HEIGHTLEVEL_TEXT, ///< Max. heightlevel
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WID_GL_MAX_HEIGHTLEVEL_UP, ///< Increase max. heightlevel
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WID_GL_HEIGHTMAP_HEIGHT_DOWN, ///< Decrease heightmap highest mountain
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WID_GL_HEIGHTMAP_HEIGHT_TEXT, ///< Max. heightmap highest mountain
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WID_GL_HEIGHTMAP_HEIGHT_UP, ///< Increase max. heightmap highest mountain
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WID_GL_START_DATE_DOWN, ///< Decrease start year.
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WID_GL_START_DATE_TEXT, ///< Start year.
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WID_GL_START_DATE_UP, ///< Increase start year.
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WID_GL_SNOW_COVERAGE_DOWN, ///< Decrease snow coverage.
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WID_GL_SNOW_COVERAGE_TEXT, ///< Snow coverage.
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WID_GL_SNOW_COVERAGE_UP, ///< Increase snow coverage.
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WID_GL_DESERT_COVERAGE_DOWN, ///< Decrease desert coverage.
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WID_GL_DESERT_COVERAGE_TEXT, ///< Desert coverage.
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WID_GL_DESERT_COVERAGE_UP, ///< Increase desert coverage.
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WID_GL_SNOW_LEVEL_DOWN, ///< Decrease snow level.
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WID_GL_SNOW_LEVEL_TEXT, ///< Snow level.
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WID_GL_SNOW_LEVEL_UP, ///< Increase snow level.
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@@ -60,8 +68,8 @@ enum GenerateLandscapeWidgets {
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WID_GL_WATER_SE, ///< SE 'Water'/'Freeform'.
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WID_GL_WATER_SW, ///< SW 'Water'/'Freeform'.
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WID_GL_LEVEL_SEL_1, ///< NWID_SELECTION for snow or rainforest level label
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WID_GL_LEVEL_SEL_2, ///< NWID_SELECTION for snow or rainforest level selector
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WID_GL_CLIMATE_SEL_LABEL, ///< NWID_SELECTION for snow or desert coverage label
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WID_GL_CLIMATE_SEL_SELECTOR, ///< NWID_SELECTION for snow or desert coverage selector
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};
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/** Widgets of the #CreateScenarioWindow class. */
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