(svn r17725) -Codechange: Reduce usage of EngInfo and XxxVehInfo, esp. when a Engine * is already present.

This commit is contained in:
frosch
2009-10-06 19:17:07 +00:00
parent 95dfee1c60
commit f3aacb8fe3
12 changed files with 88 additions and 68 deletions

View File

@@ -1139,12 +1139,13 @@ static void LoadUnloadVehicle(Vehicle *v, int *cargo_left)
for (; v != NULL; v = v->Next()) {
if (v->cargo_cap == 0) continue;
byte load_amount = EngInfo(v->engine_type)->load_amount;
const Engine *e = Engine::Get(v->engine_type);
byte load_amount = e->info.load_amount;
/* The default loadamount for mail is 1/4 of the load amount for passengers */
if (v->type == VEH_AIRCRAFT && !Aircraft::From(v)->IsNormalAircraft()) load_amount = (load_amount + 3) / 4;
if (_settings_game.order.gradual_loading && HasBit(EngInfo(v->engine_type)->callback_mask, CBM_VEHICLE_LOAD_AMOUNT)) {
if (_settings_game.order.gradual_loading && HasBit(e->info.callback_mask, CBM_VEHICLE_LOAD_AMOUNT)) {
uint16 cb_load_amount = GetVehicleCallback(CBID_VEHICLE_LOAD_AMOUNT, 0, 0, v->engine_type, v);
if (cb_load_amount != CALLBACK_FAILED && GB(cb_load_amount, 0, 8) != 0) load_amount = GB(cb_load_amount, 0, 8);
}