(svn r17725) -Codechange: Reduce usage of EngInfo and XxxVehInfo, esp. when a Engine * is already present.
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@@ -123,7 +123,13 @@ struct RoadVehicle : public SpecializedVehicle<RoadVehicle, VEH_ROAD> {
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SpriteID GetImage(Direction direction) const;
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int GetDisplaySpeed() const { return this->cur_speed / 2; }
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int GetDisplayMaxSpeed() const { return this->max_speed / 2; }
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Money GetRunningCost() const { return RoadVehInfo(this->engine_type)->running_cost * GetPriceByIndex(RoadVehInfo(this->engine_type)->running_cost_class); }
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Money GetRunningCost() const
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{
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const RoadVehicleInfo *rvi = RoadVehInfo(this->engine_type);
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return rvi->running_cost * GetPriceByIndex(rvi->running_cost_class);
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}
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int GetDisplayImageWidth(Point *offset = NULL) const;
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bool IsInDepot() const { return this->state == RVSB_IN_DEPOT; }
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bool IsStoppedInDepot() const;
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