(svn r26878) -Change: move m6 to TileExtended to keep Tile 8 bytes and thus better alignable
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@@ -95,7 +95,7 @@ void MoveBuoysToWaypoints()
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TILE_AREA_LOOP(t, train_st) {
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if (!IsTileType(t, MP_STATION) || GetStationIndex(t) != index) continue;
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SB(_m[t].m6, 3, 3, STATION_WAYPOINT);
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SB(_me[t].m6, 3, 3, STATION_WAYPOINT);
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wp->rect.BeforeAddTile(t, StationRect::ADD_FORCE);
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}
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