Add cargo filter support to vehicle list and tracerestrict slot windows
Refactor out common code
This commit is contained in:
@@ -33,7 +33,7 @@
|
||||
#include "table/sprites.h"
|
||||
|
||||
#include "safeguards.h"
|
||||
#include "engine_gui.h"
|
||||
//#include "engine_gui.h"
|
||||
|
||||
static const int LEVEL_WIDTH = 10; ///< Indenting width of a sub-group in pixels
|
||||
|
||||
@@ -104,34 +104,6 @@ static const NWidgetPart _nested_group_widgets[] = {
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
};
|
||||
/** Special cargo filter criteria */
|
||||
static const CargoID CF_ANY = CT_NO_REFIT; ///< Show all vehicles independent of carried cargo (i.e. no filtering)
|
||||
static const CargoID CF_NONE = CT_INVALID; ///< Show only vehicles which do not carry cargo (e.g. train engines)
|
||||
/** Cargo filter functions */
|
||||
static bool CDECL CargoFilter(const Vehicle * const *vid, const CargoID cid)
|
||||
{
|
||||
if (cid == CF_ANY) {
|
||||
return true;
|
||||
} else if (cid == CF_NONE) {
|
||||
for (const Vehicle *w = (*vid); w != NULL; w = w->Next()) {
|
||||
if (w->cargo_cap > 0) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
} else {
|
||||
for (const Vehicle *w = (*vid); w != NULL; w = w->Next()) {
|
||||
if (w->cargo_cap > 0 && w->cargo_type == cid) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
static GUIVehicleList::FilterFunction * const _filter_funcs[] = {
|
||||
&CargoFilter,
|
||||
};
|
||||
|
||||
/** Sort the groups by their name */
|
||||
int CDECL GroupNameSorter(const Group * const *a, const Group * const *b)
|
||||
@@ -170,7 +142,6 @@ private:
|
||||
VGC_END
|
||||
};
|
||||
|
||||
VehicleID vehicle_sel; ///< Selected vehicle
|
||||
GroupID group_sel; ///< Selected group (for drag/drop)
|
||||
GroupID group_rename; ///< Group being renamed, INVALID_GROUP if none
|
||||
GroupID group_over; ///< Group over which a vehicle is dragged, INVALID_GROUP if none
|
||||
@@ -181,62 +152,11 @@ private:
|
||||
SmallVector<GroupID, 16> all_groups; ///< List of all groups, including hidden ones
|
||||
SmallVector<GroupID, 16> collapsed_groups; ///< List of collapsed groups
|
||||
SmallVector<GroupID, 16> collapsable_groups; ///< List of collapsable groups
|
||||
CargoID cargo_filter[NUM_CARGO + 2]; ///< Available cargo filters; CargoID or CF_ANY or CF_NONE
|
||||
StringID cargo_filter_texts[NUM_CARGO + 3]; ///< Texts for filter_cargo, terminated by INVALID_STRING_ID
|
||||
byte cargo_filter_criteria; ///< Selected cargo filter
|
||||
|
||||
SmallVector<int, 16> indents; ///< Indentation levels
|
||||
|
||||
Dimension column_size[VGC_END]; ///< Size of the columns in the group list.
|
||||
|
||||
/** Populate the filter list and set the cargo filter criteria. */
|
||||
void SetCargoFilterArray()
|
||||
{
|
||||
uint filter_items = 0;
|
||||
|
||||
/* Add item for disabling filtering. */
|
||||
this->cargo_filter[filter_items] = CF_ANY;
|
||||
this->cargo_filter_texts[filter_items] = STR_PURCHASE_INFO_ALL_TYPES;
|
||||
this->cargo_filter_criteria = filter_items;
|
||||
filter_items++;
|
||||
|
||||
/* Add item for vehicles not carrying anything, e.g. train engines.
|
||||
* This could also be useful for eyecandy vehicles of other types, but is likely too confusing for joe, */
|
||||
this->cargo_filter[filter_items] = CF_NONE;
|
||||
this->cargo_filter_texts[filter_items] = STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE;
|
||||
filter_items++;
|
||||
|
||||
/* Collect available cargo types for filtering. */
|
||||
const CargoSpec *cs;
|
||||
FOR_ALL_SORTED_STANDARD_CARGOSPECS(cs) {
|
||||
this->cargo_filter[filter_items] = cs->Index();
|
||||
this->cargo_filter_texts[filter_items] = cs->name;
|
||||
filter_items++;
|
||||
}
|
||||
|
||||
/* Terminate the filter list. */
|
||||
this->cargo_filter_texts[filter_items] = INVALID_STRING_ID;
|
||||
|
||||
this->vehicles.SetFilterFuncs(_filter_funcs);
|
||||
this->vehicles.SetFilterState(this->cargo_filter[this->cargo_filter_criteria] != CF_ANY);
|
||||
}
|
||||
/** Filter the engine list against the currently selected cargo filter */
|
||||
void FilterVehicleList()
|
||||
{
|
||||
this->vehicles.Filter(this->cargo_filter[this->cargo_filter_criteria]);
|
||||
if (0 == this->vehicles.Length()) { // no engine passed through the filter, invalidate the previously selected engine
|
||||
this->vehicle_sel = INVALID_VEHICLE;
|
||||
}
|
||||
else if (this->vehicle_sel != INVALID_VEHICLE && !this->vehicles.Contains(Vehicle::Get(this->vehicle_sel))) { // previously selected engine didn't pass the filter, select the first engine of the list
|
||||
this->vehicle_sel = this->vehicles[0]->index;
|
||||
}
|
||||
}
|
||||
|
||||
void OnInit()
|
||||
{
|
||||
this->SetCargoFilterArray();
|
||||
}
|
||||
|
||||
/** return true if group has children */
|
||||
bool AddParents(GUIGroupList *source, GroupID parent, int indent, bool parent_collapsed)
|
||||
{
|
||||
@@ -448,7 +368,6 @@ public:
|
||||
}
|
||||
|
||||
this->vli.index = ALL_GROUP;
|
||||
this->vehicle_sel = INVALID_VEHICLE;
|
||||
this->group_sel = INVALID_GROUP;
|
||||
this->group_rename = INVALID_GROUP;
|
||||
this->group_over = INVALID_GROUP;
|
||||
@@ -609,7 +528,6 @@ public:
|
||||
* else this->list will contain all vehicles which belong to the selected group */
|
||||
this->BuildVehicleList();
|
||||
this->SortVehicleList();
|
||||
this->FilterVehicleList();
|
||||
|
||||
this->BuildGroupList(this->owner);
|
||||
|
||||
@@ -1019,13 +937,7 @@ public:
|
||||
this->vehicles.SetSortType(index);
|
||||
break;
|
||||
case WID_GL_FILTER_BY_CARGO: // Select a cargo filter criteria
|
||||
if (this->cargo_filter_criteria != index) {
|
||||
this->cargo_filter_criteria = index;
|
||||
/* deactivate filter if criteria is 'Show All', activate it otherwise */
|
||||
this->vehicles.SetFilterState(this->cargo_filter[this->cargo_filter_criteria] != CF_ANY);
|
||||
this->vehicles.SetFilterType(0);
|
||||
this->vehicles.ForceRebuild();
|
||||
}
|
||||
this->SetCargoFilterIndex(index);
|
||||
break;
|
||||
case WID_GL_MANAGE_VEHICLES_DROPDOWN:
|
||||
assert(this->ShouldShowActionDropdownList());
|
||||
|
Reference in New Issue
Block a user