Add cargo filter support to vehicle list and tracerestrict slot windows
Refactor out common code
This commit is contained in:
@@ -33,7 +33,7 @@
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#include "table/sprites.h"
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#include "safeguards.h"
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#include "engine_gui.h"
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//#include "engine_gui.h"
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static const int LEVEL_WIDTH = 10; ///< Indenting width of a sub-group in pixels
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@@ -104,34 +104,6 @@ static const NWidgetPart _nested_group_widgets[] = {
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EndContainer(),
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EndContainer(),
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};
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/** Special cargo filter criteria */
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static const CargoID CF_ANY = CT_NO_REFIT; ///< Show all vehicles independent of carried cargo (i.e. no filtering)
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static const CargoID CF_NONE = CT_INVALID; ///< Show only vehicles which do not carry cargo (e.g. train engines)
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/** Cargo filter functions */
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static bool CDECL CargoFilter(const Vehicle * const *vid, const CargoID cid)
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{
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if (cid == CF_ANY) {
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return true;
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} else if (cid == CF_NONE) {
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for (const Vehicle *w = (*vid); w != NULL; w = w->Next()) {
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if (w->cargo_cap > 0) {
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return false;
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}
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}
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return true;
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} else {
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for (const Vehicle *w = (*vid); w != NULL; w = w->Next()) {
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if (w->cargo_cap > 0 && w->cargo_type == cid) {
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return true;
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}
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}
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return false;
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}
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}
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static GUIVehicleList::FilterFunction * const _filter_funcs[] = {
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&CargoFilter,
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};
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/** Sort the groups by their name */
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int CDECL GroupNameSorter(const Group * const *a, const Group * const *b)
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@@ -170,7 +142,6 @@ private:
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VGC_END
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};
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VehicleID vehicle_sel; ///< Selected vehicle
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GroupID group_sel; ///< Selected group (for drag/drop)
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GroupID group_rename; ///< Group being renamed, INVALID_GROUP if none
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GroupID group_over; ///< Group over which a vehicle is dragged, INVALID_GROUP if none
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@@ -181,62 +152,11 @@ private:
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SmallVector<GroupID, 16> all_groups; ///< List of all groups, including hidden ones
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SmallVector<GroupID, 16> collapsed_groups; ///< List of collapsed groups
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SmallVector<GroupID, 16> collapsable_groups; ///< List of collapsable groups
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CargoID cargo_filter[NUM_CARGO + 2]; ///< Available cargo filters; CargoID or CF_ANY or CF_NONE
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StringID cargo_filter_texts[NUM_CARGO + 3]; ///< Texts for filter_cargo, terminated by INVALID_STRING_ID
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byte cargo_filter_criteria; ///< Selected cargo filter
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SmallVector<int, 16> indents; ///< Indentation levels
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Dimension column_size[VGC_END]; ///< Size of the columns in the group list.
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/** Populate the filter list and set the cargo filter criteria. */
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void SetCargoFilterArray()
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{
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uint filter_items = 0;
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/* Add item for disabling filtering. */
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this->cargo_filter[filter_items] = CF_ANY;
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this->cargo_filter_texts[filter_items] = STR_PURCHASE_INFO_ALL_TYPES;
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this->cargo_filter_criteria = filter_items;
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filter_items++;
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/* Add item for vehicles not carrying anything, e.g. train engines.
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* This could also be useful for eyecandy vehicles of other types, but is likely too confusing for joe, */
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this->cargo_filter[filter_items] = CF_NONE;
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this->cargo_filter_texts[filter_items] = STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE;
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filter_items++;
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/* Collect available cargo types for filtering. */
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const CargoSpec *cs;
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FOR_ALL_SORTED_STANDARD_CARGOSPECS(cs) {
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this->cargo_filter[filter_items] = cs->Index();
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this->cargo_filter_texts[filter_items] = cs->name;
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filter_items++;
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}
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/* Terminate the filter list. */
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this->cargo_filter_texts[filter_items] = INVALID_STRING_ID;
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this->vehicles.SetFilterFuncs(_filter_funcs);
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this->vehicles.SetFilterState(this->cargo_filter[this->cargo_filter_criteria] != CF_ANY);
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}
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/** Filter the engine list against the currently selected cargo filter */
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void FilterVehicleList()
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{
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this->vehicles.Filter(this->cargo_filter[this->cargo_filter_criteria]);
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if (0 == this->vehicles.Length()) { // no engine passed through the filter, invalidate the previously selected engine
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this->vehicle_sel = INVALID_VEHICLE;
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}
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else if (this->vehicle_sel != INVALID_VEHICLE && !this->vehicles.Contains(Vehicle::Get(this->vehicle_sel))) { // previously selected engine didn't pass the filter, select the first engine of the list
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this->vehicle_sel = this->vehicles[0]->index;
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}
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}
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void OnInit()
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{
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this->SetCargoFilterArray();
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}
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/** return true if group has children */
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bool AddParents(GUIGroupList *source, GroupID parent, int indent, bool parent_collapsed)
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{
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@@ -448,7 +368,6 @@ public:
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}
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this->vli.index = ALL_GROUP;
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this->vehicle_sel = INVALID_VEHICLE;
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this->group_sel = INVALID_GROUP;
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this->group_rename = INVALID_GROUP;
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this->group_over = INVALID_GROUP;
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@@ -609,7 +528,6 @@ public:
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* else this->list will contain all vehicles which belong to the selected group */
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this->BuildVehicleList();
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this->SortVehicleList();
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this->FilterVehicleList();
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this->BuildGroupList(this->owner);
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@@ -1019,13 +937,7 @@ public:
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this->vehicles.SetSortType(index);
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break;
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case WID_GL_FILTER_BY_CARGO: // Select a cargo filter criteria
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if (this->cargo_filter_criteria != index) {
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this->cargo_filter_criteria = index;
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/* deactivate filter if criteria is 'Show All', activate it otherwise */
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this->vehicles.SetFilterState(this->cargo_filter[this->cargo_filter_criteria] != CF_ANY);
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this->vehicles.SetFilterType(0);
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this->vehicles.ForceRebuild();
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}
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this->SetCargoFilterIndex(index);
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break;
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case WID_GL_MANAGE_VEHICLES_DROPDOWN:
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assert(this->ShouldShowActionDropdownList());
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@@ -2596,6 +2596,7 @@ enum TraceRestrictSlotWindowWidgets {
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WID_TRSL_SET_SLOT_MAX_OCCUPANCY,
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WID_TRSL_SORT_BY_ORDER,
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WID_TRSL_SORT_BY_DROPDOWN,
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WID_TRSL_FILTER_BY_CARGO,
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WID_TRSL_LIST_VEHICLE,
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WID_TRSL_LIST_VEHICLE_SCROLLBAR,
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};
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@@ -2636,6 +2637,7 @@ static const NWidgetPart _nested_slot_widgets[] = {
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_TRSL_SORT_BY_ORDER), SetMinimalSize(81, 12), SetDataTip(STR_BUTTON_SORT_BY, STR_TOOLTIP_SORT_ORDER),
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NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_TRSL_SORT_BY_DROPDOWN), SetMinimalSize(167, 12), SetDataTip(0x0, STR_TOOLTIP_SORT_CRITERIA),
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NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_TRSL_FILTER_BY_CARGO), SetMinimalSize(167, 12), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_FILTER_CRITERIA),
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NWidget(WWT_PANEL, COLOUR_GREY), SetMinimalSize(12, 12), SetResize(1, 0), EndContainer(),
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EndContainer(),
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NWidget(NWID_HORIZONTAL),
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@@ -2661,7 +2663,6 @@ private:
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VGC_END
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};
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VehicleID vehicle_sel; ///< Selected vehicle
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TraceRestrictSlotID slot_sel; ///< Selected slot (for drag/drop)
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bool slot_set_max_occupancy; ///< True if slot max occupancy is being changed, instead of renaming
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TraceRestrictSlotID slot_rename; ///< Slot being renamed or max occupancy changed, INVALID_TRACE_RESTRICT_SLOT_ID if none
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@@ -2784,7 +2785,6 @@ public:
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this->sorting = &_sorting.train;
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this->vli.index = ALL_TRAINS_TRACE_RESTRICT_SLOT_ID;
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this->vehicle_sel = INVALID_VEHICLE;
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this->slot_sel = INVALID_TRACE_RESTRICT_SLOT_ID;
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this->slot_rename = INVALID_TRACE_RESTRICT_SLOT_ID;
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this->slot_set_max_occupancy = false;
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@@ -2881,6 +2881,15 @@ public:
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this->SetDirty();
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}
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virtual void SetStringParameters(int widget) const
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{
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switch (widget) {
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case WID_TRSL_FILTER_BY_CARGO:
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SetDParam(0, this->cargo_filter_texts[this->cargo_filter_criteria]);
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break;
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}
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}
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virtual void OnPaint()
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{
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/* If we select the all vehicles, this->list will contain all vehicles of the owner
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@@ -2913,6 +2922,8 @@ public:
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/* Set text of sort by dropdown */
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this->GetWidget<NWidgetCore>(WID_TRSL_SORT_BY_DROPDOWN)->widget_data = this->vehicle_sorter_names[this->vehicles.SortType()];
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this->GetWidget<NWidgetCore>(WID_TRSL_FILTER_BY_CARGO)->widget_data = this->cargo_filter_texts[this->cargo_filter_criteria];
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this->DrawWidgets();
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}
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@@ -2969,6 +2980,10 @@ public:
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ShowDropDownMenu(this, this->vehicle_sorter_names, this->vehicles.SortType(), WID_TRSL_SORT_BY_DROPDOWN, 0, 0);
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return;
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case WID_TRSL_FILTER_BY_CARGO: // Cargo filter dropdown
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ShowDropDownMenu(this, this->cargo_filter_texts, this->cargo_filter_criteria, WID_TRSL_FILTER_BY_CARGO, 0, 0);
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break;
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case WID_TRSL_ALL_VEHICLES: // All vehicles button
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if (this->vli.index != ALL_TRAINS_TRACE_RESTRICT_SLOT_ID) {
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this->vli.index = ALL_TRAINS_TRACE_RESTRICT_SLOT_ID;
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@@ -3107,6 +3122,10 @@ public:
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this->vehicles.SetSortType(index);
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break;
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case WID_TRSL_FILTER_BY_CARGO: // Select a cargo filter criteria
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this->SetCargoFilterIndex(index);
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break;
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default: NOT_REACHED();
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}
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@@ -142,12 +142,101 @@ void BaseVehicleListWindow::BuildVehicleList()
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GenerateVehicleSortList(&this->vehicles, this->vli);
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this->FilterVehicleList();
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this->unitnumber_digits = GetUnitNumberDigits(this->vehicles);
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this->vehicles.RebuildDone();
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this->vscroll->SetCount(this->vehicles.Length());
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}
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/** Cargo filter functions */
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static bool CDECL CargoFilter(const Vehicle * const *vid, const CargoID cid)
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{
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if (cid == BaseVehicleListWindow::CF_ANY) {
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return true;
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} else if (cid == BaseVehicleListWindow::CF_NONE) {
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for (const Vehicle *w = (*vid); w != NULL; w = w->Next()) {
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if (w->cargo_cap > 0) {
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return false;
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}
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}
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return true;
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} else {
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for (const Vehicle *w = (*vid); w != NULL; w = w->Next()) {
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if (w->cargo_cap > 0 && w->cargo_type == cid) {
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return true;
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}
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}
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return false;
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}
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}
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static GUIVehicleList::FilterFunction * const _filter_funcs[] = {
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&CargoFilter,
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};
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/** Set cargo filter list item index. */
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void BaseVehicleListWindow::SetCargoFilterIndex(int index)
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{
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if (this->cargo_filter_criteria != index) {
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this->cargo_filter_criteria = index;
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/* deactivate filter if criteria is 'Show All', activate it otherwise */
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this->vehicles.SetFilterState(this->cargo_filter[this->cargo_filter_criteria] != CF_ANY);
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this->vehicles.SetFilterType(0);
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this->vehicles.ForceRebuild();
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}
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}
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/** Populate the filter list and set the cargo filter criteria. */
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void BaseVehicleListWindow::SetCargoFilterArray()
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{
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uint filter_items = 0;
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/* Add item for disabling filtering. */
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this->cargo_filter[filter_items] = CF_ANY;
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this->cargo_filter_texts[filter_items] = STR_PURCHASE_INFO_ALL_TYPES;
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this->cargo_filter_criteria = filter_items;
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filter_items++;
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/* Add item for vehicles not carrying anything, e.g. train engines.
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* This could also be useful for eyecandy vehicles of other types, but is likely too confusing for joe, */
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this->cargo_filter[filter_items] = CF_NONE;
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this->cargo_filter_texts[filter_items] = STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE;
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filter_items++;
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/* Collect available cargo types for filtering. */
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const CargoSpec *cs;
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FOR_ALL_SORTED_STANDARD_CARGOSPECS(cs) {
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this->cargo_filter[filter_items] = cs->Index();
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this->cargo_filter_texts[filter_items] = cs->name;
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filter_items++;
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}
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/* Terminate the filter list. */
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this->cargo_filter_texts[filter_items] = INVALID_STRING_ID;
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this->vehicles.SetFilterFuncs(_filter_funcs);
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this->vehicles.SetFilterState(this->cargo_filter[this->cargo_filter_criteria] != CF_ANY);
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}
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/** Filter the engine list against the currently selected cargo filter */
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void BaseVehicleListWindow::FilterVehicleList()
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{
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this->vehicles.Filter(this->cargo_filter[this->cargo_filter_criteria]);
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if (0 == this->vehicles.Length()) {
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// no vehicle passed through the filter, invalidate the previously selected vehicle
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this->vehicle_sel = INVALID_VEHICLE;
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} else if (this->vehicle_sel != INVALID_VEHICLE && !this->vehicles.Contains(Vehicle::Get(this->vehicle_sel))) { // previously selected engine didn't pass the filter, remove selection
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this->vehicle_sel = INVALID_VEHICLE;
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}
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}
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void BaseVehicleListWindow::OnInit()
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{
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this->SetCargoFilterArray();
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}
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/**
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* Compute the size for the Action dropdown.
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* @param show_autoreplace If true include the autoreplace item.
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@@ -1384,6 +1473,9 @@ static const NWidgetPart _nested_vehicle_list[] = {
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_VL_SORT_ORDER), SetMinimalSize(81, 12), SetFill(0, 1), SetDataTip(STR_BUTTON_SORT_BY, STR_TOOLTIP_SORT_ORDER),
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NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_VL_SORT_BY_PULLDOWN), SetMinimalSize(167, 12), SetFill(0, 1), SetDataTip(0x0, STR_TOOLTIP_SORT_CRITERIA),
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NWidget(NWID_SELECTION, INVALID_COLOUR, WID_VL_FILTER_BY_CARGO_SEL),
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NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_VL_FILTER_BY_CARGO), SetMinimalSize(167, 12), SetFill(0, 1), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_FILTER_CRITERIA),
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EndContainer(),
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NWidget(WWT_PANEL, COLOUR_GREY), SetMinimalSize(12, 12), SetFill(1, 1), SetResize(1, 0),
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EndContainer(),
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EndContainer(),
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@@ -1603,6 +1695,8 @@ public:
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this->CreateNestedTree();
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this->GetWidget<NWidgetStacked>(WID_VL_FILTER_BY_CARGO_SEL)->SetDisplayedPlane((this->vli.type == VL_SHARED_ORDERS || this->vli.type == VL_SINGLE_VEH) ? SZSP_NONE : 0);
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this->vscroll = this->GetScrollbar(WID_VL_SCROLLBAR);
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this->vehicles.SetListing(*this->sorting);
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@@ -1674,6 +1768,10 @@ public:
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SetDParam(0, STR_VEHICLE_LIST_AVAILABLE_TRAINS + this->vli.vtype);
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break;
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case WID_VL_FILTER_BY_CARGO:
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SetDParam(0, this->cargo_filter_texts[this->cargo_filter_criteria]);
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break;
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case WID_VL_CAPTION: {
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switch (this->vli.type) {
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case VL_SHARED_ORDERS: // Shared Orders
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@@ -1753,6 +1851,8 @@ public:
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/* Set text of sort by dropdown widget. */
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this->GetWidget<NWidgetCore>(WID_VL_SORT_BY_PULLDOWN)->widget_data = this->vehicle_sorter_names[this->vehicles.SortType()];
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this->GetWidget<NWidgetCore>(WID_VL_FILTER_BY_CARGO)->widget_data = this->cargo_filter_texts[this->cargo_filter_criteria];
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this->DrawWidgets();
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}
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@@ -1769,6 +1869,10 @@ public:
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(this->vli.vtype == VEH_TRAIN || this->vli.vtype == VEH_ROAD) ? 0 : this->vehicle_sorter_non_ground_veh_disable_mask, 0, DDSF_LOST_FOCUS);
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return;
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case WID_VL_FILTER_BY_CARGO: // Cargo filter dropdown
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ShowDropDownMenu(this, this->cargo_filter_texts, this->cargo_filter_criteria, WID_VL_FILTER_BY_CARGO, 0, 0);
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break;
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case WID_VL_LIST: { // Matrix to show vehicles
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uint id_v = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_VL_LIST);
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if (id_v >= this->vehicles.Length()) return; // click out of list bound
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@@ -1802,6 +1906,9 @@ public:
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case WID_VL_SORT_BY_PULLDOWN:
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this->vehicles.SetSortType(index);
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break;
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case WID_VL_FILTER_BY_CARGO:
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this->SetCargoFilterIndex(index);
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break;
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case WID_VL_MANAGE_VEHICLES_DROPDOWN:
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assert(this->ShouldShowActionDropdownList());
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@@ -26,6 +26,17 @@ struct BaseVehicleListWindow : public Window {
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byte unitnumber_digits; ///< The number of digits of the highest unit number
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Scrollbar *vscroll;
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VehicleListIdentifier vli; ///< Identifier of the vehicle list we want to currently show.
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VehicleID vehicle_sel; ///< Selected vehicle
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/** Special cargo filter criteria */
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enum CargoFilterSpecialType {
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CF_ANY = CT_NO_REFIT, ///< Show all vehicles independent of carried cargo (i.e. no filtering)
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CF_NONE = CT_INVALID, ///< Show only vehicles which do not carry cargo (e.g. train engines)
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||||
};
|
||||
|
||||
CargoID cargo_filter[NUM_CARGO + 2]; ///< Available cargo filters; CargoID or CF_ANY or CF_NONE
|
||||
StringID cargo_filter_texts[NUM_CARGO + 3]; ///< Texts for filter_cargo, terminated by INVALID_STRING_ID
|
||||
byte cargo_filter_criteria; ///< Selected cargo filter
|
||||
|
||||
enum ActionDropdownItem {
|
||||
ADI_TEMPLATE_REPLACE,
|
||||
@@ -46,12 +57,17 @@ struct BaseVehicleListWindow : public Window {
|
||||
|
||||
BaseVehicleListWindow(WindowDesc *desc, WindowNumber wno) : Window(desc), vli(VehicleListIdentifier::UnPack(wno))
|
||||
{
|
||||
this->vehicle_sel = INVALID_VEHICLE;
|
||||
this->vehicles.SetSortFuncs(this->vehicle_sorter_funcs);
|
||||
}
|
||||
|
||||
void DrawVehicleListItems(VehicleID selected_vehicle, int line_height, const Rect &r) const;
|
||||
void SortVehicleList();
|
||||
void BuildVehicleList();
|
||||
void SetCargoFilterIndex(int index);
|
||||
void SetCargoFilterArray();
|
||||
void FilterVehicleList();
|
||||
void OnInit() override;
|
||||
Dimension GetActionDropdownSize(bool show_autoreplace, bool show_group, bool show_template_replace, StringID change_order_str = 0);
|
||||
DropDownList *BuildActionDropdownList(bool show_autoreplace, bool show_group, bool show_template_replace,
|
||||
StringID change_order_str = 0, bool show_create_group = false);
|
||||
|
@@ -65,6 +65,8 @@ enum VehicleListWidgets {
|
||||
WID_VL_CAPTION, ///< Caption of window.
|
||||
WID_VL_SORT_ORDER, ///< Sort order.
|
||||
WID_VL_SORT_BY_PULLDOWN, ///< Sort by dropdown list.
|
||||
WID_VL_FILTER_BY_CARGO, ///< Cargo filter dropdown list
|
||||
WID_VL_FILTER_BY_CARGO_SEL, ///< Cargo filter dropdown list panel selector
|
||||
WID_VL_LIST, ///< List of the vehicles.
|
||||
WID_VL_SCROLLBAR, ///< Scrollbar for the list.
|
||||
WID_VL_HIDE_BUTTONS, ///< Selection to hide the buttons.
|
||||
|
Reference in New Issue
Block a user