Network: Include extra info in PACKET_CLIENT_ERROR packets

Log more details in server when PACKET_CLIENT_ERROR received
This commit is contained in:
Jonathan G Rennison
2021-05-14 20:27:13 +01:00
parent e04218b528
commit f3e0507c54
5 changed files with 15 additions and 5 deletions

View File

@@ -253,7 +253,7 @@ void ClientNetworkGameSocketHandler::ClientError(NetworkRecvStatus res)
this->CloseConnection(res);
} else {
/* This means we as client made a boo-boo. */
SendError(errorno);
SendError(errorno, res);
/* Close connection before we make an emergency save, as the save can
* take a bit of time; better that the server doesn't stall while we
@@ -547,11 +547,14 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendChat(NetworkAction action,
}
/** Send an error-packet over the network */
NetworkRecvStatus ClientNetworkGameSocketHandler::SendError(NetworkErrorCode errorno)
NetworkRecvStatus ClientNetworkGameSocketHandler::SendError(NetworkErrorCode errorno, NetworkRecvStatus recvstatus)
{
Packet *p = new Packet(PACKET_CLIENT_ERROR, SHRT_MAX);
p->Send_uint8(errorno);
p->Send_uint8(recvstatus);
p->Send_uint8(my_client->status);
p->Send_uint8(my_client->last_pkt_type);
my_client->SendPacket(p);
return NETWORK_RECV_STATUS_OKAY;
}