(svn r24537) -Feature: Scripts can be suspended even if the game is still progressing, thus break-on-log now works also for Game Scripts.
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@@ -68,13 +68,30 @@ public:
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static void Stop(CompanyID company);
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/**
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* Suspend an AI for the reminder of the current tick. If the AI is
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* in a state when it cannot be suspended, it will continue to run
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* until it can be suspended.
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* @param company The company for which the AI should be suspended.
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* Suspend the AI and then pause execution of the script. The script
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* will not be resumed from its suspended state until the script has
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* been unpaused.
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* @param company The company for which the AI should be paused.
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* @pre Company::IsValidAiID(company)
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*/
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static void Suspend(CompanyID company);
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static void Pause(CompanyID company);
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/**
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* Resume execution of the AI. This function will not actually execute
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* the script, but set a flag so that the script is executed my the usual
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* mechanism that executes the script.
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* @param company The company for which the AI should be unpaused.
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* @pre Company::IsValidAiID(company)
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*/
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static void Unpause(CompanyID company);
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/**
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* Checks if the AI is paused.
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* @param company The company for which to check if the AI is paused.
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* @pre Company::IsValidAiID(company)
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* @return true if the AI is paused, otherwise false.
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*/
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static bool IsPaused(CompanyID company);
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/**
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* Kill any and all AIs we manage.
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