(svn r10121) -Codechange: split renderer from rest of code; no longer any code directly accesses the video-buffer
-Add: added NULL blitter and renderer, which are always used for -vnull -Add: dedicated driver doesn't blit nor render by default. Can be overruled by user. (-D -b 8bpp-optimized) -Remove: removed CTRL+D from win32, which is incompatible with above -Add: extended screenshot support for PNG and BMP -Codechange: remove all hardcoded 8bpp references and replace them with more dynamic ones -Codechange: minor stuff in blitters
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@@ -7,15 +7,15 @@
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#include "blitter.hpp"
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typedef Pixel Pixel8;
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class Blitter_8bppSimple : public Blitter {
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public:
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uint8 GetScreenDepth() { return 8; }
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/* virtual */ uint8 GetScreenDepth() { return 8; }
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void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
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/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
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Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
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/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
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/* virtual */ const char *GetRenderer() { return "8bpp"; }
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};
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class FBlitter_8bppSimple: public BlitterFactory<FBlitter_8bppSimple> {
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