(svn r10121) -Codechange: split renderer from rest of code; no longer any code directly accesses the video-buffer

-Add: added NULL blitter and renderer, which are always used for -vnull
-Add: dedicated driver doesn't blit nor render by default. Can be overruled by user. (-D -b 8bpp-optimized)
-Remove: removed CTRL+D from win32, which is incompatible with above
-Add: extended screenshot support for PNG and BMP
-Codechange: remove all hardcoded 8bpp references and replace them with more dynamic ones
-Codechange: minor stuff in blitters
This commit is contained in:
truelight
2007-06-12 20:24:12 +00:00
parent 381b11c979
commit f3f744d36a
31 changed files with 687 additions and 294 deletions

24
src/blitter/null.cpp Normal file
View File

@@ -0,0 +1,24 @@
#include "../stdafx.h"
#include "../zoom.hpp"
#include "../gfx.h"
#include "../functions.h"
#include "null.hpp"
static FBlitter_Null iFBlitter_Null;
void Blitter_Null::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
{
}
Sprite *Blitter_Null::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator)
{
Sprite *dest_sprite;
dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite));
dest_sprite->height = sprite->height;
dest_sprite->width = sprite->width;
dest_sprite->x_offs = sprite->x_offs;
dest_sprite->y_offs = sprite->y_offs;
return dest_sprite;
}