(svn r10121) -Codechange: split renderer from rest of code; no longer any code directly accesses the video-buffer
-Add: added NULL blitter and renderer, which are always used for -vnull -Add: dedicated driver doesn't blit nor render by default. Can be overruled by user. (-D -b 8bpp-optimized) -Remove: removed CTRL+D from win32, which is incompatible with above -Add: extended screenshot support for PNG and BMP -Codechange: remove all hardcoded 8bpp references and replace them with more dynamic ones -Codechange: minor stuff in blitters
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@@ -7,6 +7,7 @@
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#include "openttd.h"
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#include "zoom.hpp"
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#include "renderer/renderer.hpp"
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enum WindowKeyCodes {
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WKC_SHIFT = 0x8000,
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@@ -93,7 +94,6 @@ void GameLoop();
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void CreateConsole();
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typedef int32 CursorID;
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typedef byte Pixel;
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struct Point {
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int x,y;
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@@ -134,10 +134,11 @@ struct CursorVars {
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};
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struct DrawPixelInfo {
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Pixel *dst_ptr;
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void *dst_ptr;
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int left, top, width, height;
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int pitch;
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ZoomLevel zoom;
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Renderer *renderer;
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};
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struct Colour {
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