(svn r10121) -Codechange: split renderer from rest of code; no longer any code directly accesses the video-buffer

-Add: added NULL blitter and renderer, which are always used for -vnull
-Add: dedicated driver doesn't blit nor render by default. Can be overruled by user. (-D -b 8bpp-optimized)
-Remove: removed CTRL+D from win32, which is incompatible with above
-Add: extended screenshot support for PNG and BMP
-Codechange: remove all hardcoded 8bpp references and replace them with more dynamic ones
-Codechange: minor stuff in blitters
This commit is contained in:
truelight
2007-06-12 20:24:12 +00:00
parent 381b11c979
commit f3f744d36a
31 changed files with 687 additions and 294 deletions

View File

@@ -14,6 +14,7 @@
#include "variables.h"
#include "date.h"
#include "helpers.hpp"
#include "blitter/blitter.hpp"
#include "fileio.h"
char _screenshot_format_name[8];
@@ -22,7 +23,7 @@ uint _cur_screenshot_format;
ScreenshotType current_screenshot_type;
/* called by the ScreenShot proc to generate screenshot lines. */
typedef void ScreenshotCallback(void *userdata, Pixel *buf, uint y, uint pitch, uint n);
typedef void ScreenshotCallback(void *userdata, void *buf, uint y, uint pitch, uint n);
typedef bool ScreenshotHandlerProc(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette);
struct ScreenshotFormat {
@@ -72,10 +73,11 @@ static bool MakeBmpImage(const char *name, ScreenshotCallback *callb, void *user
FILE *f;
uint i, padw;
uint n, maxlines;
uint pal_size = 0;
uint bpp = pixelformat / 8;
/* only implemented for 8bit images so far. */
if (pixelformat != 8)
return false;
/* only implemented for 8bit and 32bit images so far. */
if (pixelformat != 8 && pixelformat != 32) return false;
f = fopen(name, "wb");
if (f == NULL) return false;
@@ -83,18 +85,20 @@ static bool MakeBmpImage(const char *name, ScreenshotCallback *callb, void *user
/* each scanline must be aligned on a 32bit boundary */
padw = ALIGN(w, 4);
if (pixelformat == 8) pal_size = sizeof(RgbQuad) * 256;
/* setup the file header */
bfh.type = TO_LE16('MB');
bfh.size = TO_LE32(sizeof(bfh) + sizeof(bih) + sizeof(RgbQuad) * 256 + padw * h);
bfh.size = TO_LE32(sizeof(bfh) + sizeof(bih) + pal_size + padw * h * bpp);
bfh.reserved = 0;
bfh.off_bits = TO_LE32(sizeof(bfh) + sizeof(bih) + sizeof(RgbQuad) * 256);
bfh.off_bits = TO_LE32(sizeof(bfh) + sizeof(bih) + pal_size);
/* setup the info header */
bih.size = TO_LE32(sizeof(BitmapInfoHeader));
bih.width = TO_LE32(w);
bih.height = TO_LE32(h);
bih.planes = TO_LE16(1);
bih.bitcount = TO_LE16(8);
bih.bitcount = TO_LE16(pixelformat);
bih.compression = 0;
bih.sizeimage = 0;
bih.xpels = 0;
@@ -102,24 +106,26 @@ static bool MakeBmpImage(const char *name, ScreenshotCallback *callb, void *user
bih.clrused = 0;
bih.clrimp = 0;
/* convert the palette to the windows format */
for (i = 0; i != 256; i++) {
rq[i].red = palette[i].r;
rq[i].green = palette[i].g;
rq[i].blue = palette[i].b;
rq[i].reserved = 0;
if (pixelformat == 8) {
/* convert the palette to the windows format */
for (i = 0; i != 256; i++) {
rq[i].red = palette[i].r;
rq[i].green = palette[i].g;
rq[i].blue = palette[i].b;
rq[i].reserved = 0;
}
}
/* write file header and info header and palette */
if (fwrite(&bfh, sizeof(bfh), 1, f) != 1) return false;
if (fwrite(&bih, sizeof(bih), 1, f) != 1) return false;
if (fwrite(rq, sizeof(rq), 1, f) != 1) return false;
if (pixelformat == 8) if (fwrite(rq, sizeof(rq), 1, f) != 1) return false;
/* use by default 64k temp memory */
maxlines = clamp(65536 / padw, 16, 128);
/* now generate the bitmap bits */
Pixel *buff = MallocT<Pixel>(padw * maxlines); // by default generate 128 lines at a time.
void *buff = MallocT<uint8>(padw * maxlines * bpp); // by default generate 128 lines at a time.
if (buff == NULL) {
fclose(f);
return false;
@@ -137,7 +143,7 @@ static bool MakeBmpImage(const char *name, ScreenshotCallback *callb, void *user
/* write each line */
while (n)
if (fwrite(buff + (--n) * padw, padw, 1, f) != 1) {
if (fwrite((uint8 *)buff + (--n) * padw * bpp, padw * bpp, 1, f) != 1) {
free(buff);
fclose(f);
return false;
@@ -173,12 +179,12 @@ static bool MakePNGImage(const char *name, ScreenshotCallback *callb, void *user
FILE *f;
uint i, y, n;
uint maxlines;
uint bpp = pixelformat / 8;
png_structp png_ptr;
png_infop info_ptr;
/* only implemented for 8bit images so far. */
if (pixelformat != 8)
return false;
/* only implemented for 8bit and 32bit images so far. */
if (pixelformat != 8 && pixelformat != 32) return false;
f = fopen(name, "wb");
if (f == NULL) return false;
@@ -207,31 +213,53 @@ static bool MakePNGImage(const char *name, ScreenshotCallback *callb, void *user
png_set_filter(png_ptr, 0, PNG_FILTER_NONE);
png_set_IHDR(png_ptr, info_ptr, w, h, pixelformat, PNG_COLOR_TYPE_PALETTE,
png_set_IHDR(png_ptr, info_ptr, w, h, 8, pixelformat == 8 ? PNG_COLOR_TYPE_PALETTE : PNG_COLOR_TYPE_RGB,
PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
/* convert the palette to the .PNG format. */
for (i = 0; i != 256; i++) {
rq[i].red = palette[i].r;
rq[i].green = palette[i].g;
rq[i].blue = palette[i].b;
if (pixelformat == 8) {
/* convert the palette to the .PNG format. */
for (i = 0; i != 256; i++) {
rq[i].red = palette[i].r;
rq[i].green = palette[i].g;
rq[i].blue = palette[i].b;
}
png_set_PLTE(png_ptr, info_ptr, rq, 256);
}
png_set_PLTE(png_ptr, info_ptr, rq, 256);
png_write_info(png_ptr, info_ptr);
png_set_flush(png_ptr, 512);
if (pixelformat == 32) {
png_color_8 sig_bit;
/* Save exact color/alpha resolution */
sig_bit.alpha = 0;
sig_bit.blue = 8;
sig_bit.green = 8;
sig_bit.red = 8;
sig_bit.gray = 8;
png_set_sBIT(png_ptr, info_ptr, &sig_bit);
#ifdef TTD_LITTLE_ENDIAN
png_set_bgr(png_ptr);
png_set_filler(png_ptr, 0, PNG_FILLER_AFTER);
#else
png_set_filler(png_ptr, 0, PNG_FILLER_BEFORE);
#endif
}
/* use by default 64k temp memory */
maxlines = clamp(65536 / w, 16, 128);
/* now generate the bitmap bits */
Pixel *buff = MallocT<Pixel>(w * maxlines); // by default generate 128 lines at a time.
void *buff = MallocT<uint8>(w * maxlines * bpp); // by default generate 128 lines at a time.
if (buff == NULL) {
png_destroy_write_struct(&png_ptr, &info_ptr);
fclose(f);
return false;
}
memset(buff, 0, w * maxlines); // zero the buffer to have the padding bytes set to 0
memset(buff, 0, w * maxlines * bpp);
y = 0;
do {
@@ -244,7 +272,7 @@ static bool MakePNGImage(const char *name, ScreenshotCallback *callb, void *user
/* write them to png */
for (i = 0; i != n; i++)
png_write_row(png_ptr, buff + i * w);
png_write_row(png_ptr, (png_bytep)buff + i * w * bpp);
} while (y != h);
png_write_end(png_ptr, info_ptr);
@@ -288,6 +316,10 @@ static bool MakePCXImage(const char *name, ScreenshotCallback *callb, void *user
PcxHeader pcx;
bool success;
if (pixelformat == 32) {
DEBUG(misc, 0, "Can't convert a 32bpp screenshot to PCX format. Please pick an other format.");
return false;
}
if (pixelformat != 8 || w == 0)
return false;
@@ -321,7 +353,7 @@ static bool MakePCXImage(const char *name, ScreenshotCallback *callb, void *user
maxlines = clamp(65536 / w, 16, 128);
/* now generate the bitmap bits */
Pixel *buff = MallocT<Pixel>(w * maxlines); // by default generate 128 lines at a time.
uint8 *buff = MallocT<uint8>(w * maxlines); // by default generate 128 lines at a time.
if (buff == NULL) {
fclose(f);
return false;
@@ -340,14 +372,14 @@ static bool MakePCXImage(const char *name, ScreenshotCallback *callb, void *user
/* write them to pcx */
for (i = 0; i != n; i++) {
const Pixel* bufp = buff + i * w;
const uint8 *bufp = buff + i * w;
byte runchar = bufp[0];
uint runcount = 1;
uint j;
/* for each pixel... */
for (j = 1; j < w; j++) {
Pixel ch = bufp[j];
uint8 ch = bufp[j];
if (ch != runchar || runcount >= 0x3f) {
if (runcount > 1 || (runchar & 0xC0) == 0xC0)
@@ -447,17 +479,14 @@ void SetScreenshotFormat(int i)
}
/* screenshot generator that dumps the current video buffer */
static void CurrentScreenCallback(void *userdata, Pixel *buf, uint y, uint pitch, uint n)
static void CurrentScreenCallback(void *userdata, void *buf, uint y, uint pitch, uint n)
{
for (; n > 0; --n) {
memcpy(buf, _screen.dst_ptr + y * _screen.pitch, _screen.width * sizeof(Pixel));
++y;
buf += pitch;
}
void *src = _screen.renderer->MoveTo(_screen.dst_ptr, 0, y);
_screen.renderer->CopyToBuffer(src, buf, _screen.width, n, pitch);
}
/* generate a large piece of the world */
static void LargeWorldCallback(void *userdata, Pixel *buf, uint y, uint pitch, uint n)
static void LargeWorldCallback(void *userdata, void *buf, uint y, uint pitch, uint n)
{
ViewPort *vp = (ViewPort *)userdata;
DrawPixelInfo dpi, *old_dpi;
@@ -534,7 +563,7 @@ bool IsScreenshotRequested()
static bool MakeSmallScreenshot()
{
const ScreenshotFormat *sf = _screenshot_formats + _cur_screenshot_format;
return sf->proc(MakeScreenshotName(sf->extension), CurrentScreenCallback, NULL, _screen.width, _screen.height, 8, _cur_palette);
return sf->proc(MakeScreenshotName(sf->extension), CurrentScreenCallback, NULL, _screen.width, _screen.height, BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth(), _cur_palette);
}
static bool MakeWorldScreenshot()
@@ -553,7 +582,7 @@ static bool MakeWorldScreenshot()
vp.height = vp.virtual_height;
sf = _screenshot_formats + _cur_screenshot_format;
return sf->proc(MakeScreenshotName(sf->extension), LargeWorldCallback, &vp, vp.width, vp.height, 8, _cur_palette);
return sf->proc(MakeScreenshotName(sf->extension), LargeWorldCallback, &vp, vp.width, vp.height, BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth(), _cur_palette);
}
bool MakeScreenshot()