(svn r10121) -Codechange: split renderer from rest of code; no longer any code directly accesses the video-buffer
-Add: added NULL blitter and renderer, which are always used for -vnull -Add: dedicated driver doesn't blit nor render by default. Can be overruled by user. (-D -b 8bpp-optimized) -Remove: removed CTRL+D from win32, which is incompatible with above -Add: extended screenshot support for PNG and BMP -Codechange: remove all hardcoded 8bpp references and replace them with more dynamic ones -Codechange: minor stuff in blitters
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@@ -1225,14 +1225,13 @@ static const SettingDesc _music_settings[] = {
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/* win32_v.c only settings */
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#ifdef WIN32
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extern bool _force_full_redraw, _double_size, _window_maximize;
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extern bool _force_full_redraw, _window_maximize;
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extern uint _display_hz, _fullscreen_bpp;
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static const SettingDescGlobVarList _win32_settings[] = {
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SDTG_VAR("display_hz", SLE_UINT, S, 0, _display_hz, 0, 0, 120, 0, STR_NULL, NULL),
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SDTG_BOOL("force_full_redraw", S, 0, _force_full_redraw,false, STR_NULL, NULL),
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SDTG_VAR("fullscreen_bpp", SLE_UINT, S, 0, _fullscreen_bpp, 8, 8, 32, 0, STR_NULL, NULL),
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SDTG_BOOL("double_size", S, 0, _double_size, false, STR_NULL, NULL),
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SDTG_BOOL("window_maximize", S, 0, _window_maximize, false, STR_NULL, NULL),
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SDTG_END()
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};
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