(svn r10121) -Codechange: split renderer from rest of code; no longer any code directly accesses the video-buffer

-Add: added NULL blitter and renderer, which are always used for -vnull
-Add: dedicated driver doesn't blit nor render by default. Can be overruled by user. (-D -b 8bpp-optimized)
-Remove: removed CTRL+D from win32, which is incompatible with above
-Add: extended screenshot support for PNG and BMP
-Codechange: remove all hardcoded 8bpp references and replace them with more dynamic ones
-Codechange: minor stuff in blitters
This commit is contained in:
truelight
2007-06-12 20:24:12 +00:00
parent 381b11c979
commit f3f744d36a
31 changed files with 687 additions and 294 deletions

View File

@@ -5,19 +5,23 @@
#include "../gfx.h"
#include "../variables.h"
#include "../window.h"
#include "../debug.h"
#include "../blitter/blitter.hpp"
#include "null_v.h"
static Pixel *_null_video_mem = NULL;
static const char* NullVideoStart(const char* const* parm)
{
_screen.width = _screen.pitch = _cur_resolution[0];
_screen.height = _cur_resolution[1];
_null_video_mem = (Pixel *)malloc(_cur_resolution[0] * _cur_resolution[1] * sizeof(Pixel));
/* Do not render, nor blit */
DEBUG(misc, 1, "Forcing blitter 'null'...");
BlitterFactoryBase::SelectBlitter("null");
_screen.renderer = RendererFactoryBase::SelectRenderer(BlitterFactoryBase::GetCurrentBlitter()->GetRenderer());
if (_screen.renderer == NULL) error("Couldn't load the renderer '%s' the selected blitter depends on", BlitterFactoryBase::GetCurrentBlitter()->GetRenderer());
return NULL;
}
static void NullVideoStop() { free(_null_video_mem); }
static void NullVideoStop() { }
static void NullVideoMakeDirty(int left, int top, int width, int height) {}
@@ -27,7 +31,7 @@ static void NullVideoMainLoop()
for (i = 0; i < 1000; i++) {
GameLoop();
_screen.dst_ptr = _null_video_mem;
_screen.dst_ptr = NULL;
UpdateWindows();
}
}