Check vehicle sound setting before motion/tick counts in CallVehicleTicks
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@@ -1214,14 +1214,16 @@ void CallVehicleTicks()
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}
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v->motion_counter += front->cur_speed;
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/* Play a running sound if the motion counter passes 256 (Do we not skip sounds?) */
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if (GB(v->motion_counter, 0, 8) < front->cur_speed) PlayVehicleSound(v, VSE_RUNNING);
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if (_settings_client.sound.vehicle) {
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/* Play a running sound if the motion counter passes 256 (Do we not skip sounds?) */
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if (GB(v->motion_counter, 0, 8) < front->cur_speed) PlayVehicleSound(v, VSE_RUNNING);
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/* Play an alternating running sound every 16 ticks */
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if (GB(v->tick_counter, 0, 4) == 0) {
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/* Play running sound when speed > 0 and not braking */
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bool running = (front->cur_speed > 0) && !(front->vehstatus & (VS_STOPPED | VS_TRAIN_SLOWING));
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PlayVehicleSound(v, running ? VSE_RUNNING_16 : VSE_STOPPED_16);
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/* Play an alternating running sound every 16 ticks */
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if (GB(v->tick_counter, 0, 4) == 0) {
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/* Play running sound when speed > 0 and not braking */
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bool running = (front->cur_speed > 0) && !(front->vehstatus & (VS_STOPPED | VS_TRAIN_SLOWING));
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PlayVehicleSound(v, running ? VSE_RUNNING_16 : VSE_STOPPED_16);
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}
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}
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break;
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