(svn r13024) -Codechange: do not use WE_MOUSELOOP when WE_TICK suffices, rename WE_4 to something more descriptive and correct some (completely incorrect) comments.

This commit is contained in:
rubidium
2008-05-09 09:29:27 +00:00
parent 486172e07f
commit f438700402
16 changed files with 25 additions and 25 deletions

View File

@@ -745,7 +745,7 @@ static void MainToolbarWndProc(Window *w, WindowEvent *e)
w->SetDirty();
break;
case WE_MOUSELOOP:
case WE_TICK:
if (w->IsWidgetLowered(0) != !!_pause_game) {
w->ToggleWidgetLoweredState(0);
w->InvalidateWidget(0);
@@ -1017,7 +1017,7 @@ static void ScenEditToolbarWndProc(Window *w, WindowEvent *e)
}
} break;
case WE_MOUSELOOP:
case WE_TICK:
if (w->IsWidgetLowered(0) != !!_pause_game) {
w->ToggleWidgetLoweredState(0);
w->SetDirty();