(svn r13024) -Codechange: do not use WE_MOUSELOOP when WE_TICK suffices, rename WE_4 to something more descriptive and correct some (completely incorrect) comments.
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@@ -117,10 +117,10 @@ enum WindowEventCodes {
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WE_DOUBLE_CLICK, ///< Left mouse button double click
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WE_RCLICK, ///< Right mouse button click
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WE_MOUSEOVER,
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WE_MOUSELOOP,
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WE_MOUSEWHEEL,
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WE_TICK, ///< Regularly occurring event (about once every 20 seconds orso, 10 days) for slowly changing content (typically list sorting)
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WE_4, ///< Regularly occurring event for updating continuously changing window content (other than view ports), or timer expiring
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WE_MOUSELOOP, ///< Event for each mouse event in the game (at least once every game tick)
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WE_TICK, ///< Regularly occurring event (every game tick)
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WE_100_TICKS, ///< Regularly occurring event (every 100 game ticks, approximatelly 3 seconds)
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WE_TIMEOUT,
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WE_PLACE_OBJ,
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WE_ABORT_PLACE_OBJ,
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@@ -504,7 +504,6 @@ enum WindowFlags {
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/* window.cpp */
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void CallWindowEventNP(Window *w, int event);
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void CallWindowTickEvent();
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Window *BringWindowToFrontById(WindowClass cls, WindowNumber number);
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Window *FindWindowFromPt(int x, int y);
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