(svn r16329) -Fix: possible desync when removing lots of towns in-game (not that we allow removing towns now, but better not have desync prone code lingering around)
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@@ -68,14 +68,14 @@ static const SaveLoadGlobVarList _date_desc[] = {
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SLE_CONDNULL(2, 0, 119),
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SLEG_VAR(_random.state[0], SLE_UINT32),
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SLEG_VAR(_random.state[1], SLE_UINT32),
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SLEG_CONDVAR(_cur_town_ctr, SLE_FILE_U8 | SLE_VAR_U32, 0, 9),
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SLEG_CONDVAR(_cur_town_ctr, SLE_UINT32, 10, SL_MAX_VERSION),
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SLE_CONDNULL(1, 0, 9),
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SLE_CONDNULL(4, 10, 119),
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SLEG_VAR(_cur_company_tick_index, SLE_FILE_U8 | SLE_VAR_U32),
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SLEG_CONDVAR(_next_competitor_start, SLE_FILE_U16 | SLE_VAR_U32, 0, 108),
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SLEG_CONDVAR(_next_competitor_start, SLE_UINT32, 109, SL_MAX_VERSION),
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SLEG_VAR(_trees_tick_ctr, SLE_UINT8),
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SLEG_CONDVAR(_pause_mode, SLE_UINT8, 4, SL_MAX_VERSION),
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SLEG_CONDVAR(_cur_town_iter, SLE_UINT32, 11, SL_MAX_VERSION),
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SLE_CONDNULL(4, 10, 119),
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SLEG_END()
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};
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