(svn r19506) -Fix: Tunnels, bridges and roadstops are build with only one roadtype.

This commit is contained in:
frosch
2010-03-23 20:29:52 +00:00
parent fe35a0cacf
commit f45e579923
3 changed files with 3 additions and 13 deletions

View File

@@ -207,7 +207,7 @@ CommandCost CmdBuildBridge(TileIndex end_tile, DoCommandFlag flags, uint32 p1, u
switch (transport_type) {
case TRANSPORT_ROAD:
roadtypes = (RoadTypes)GB(p2, 8, 2);
if (!AreValidRoadTypes(roadtypes) || !HasRoadTypesAvail(_current_company, roadtypes)) return CMD_ERROR;
if (!HasExactlyOneBit(roadtypes) || !HasRoadTypesAvail(_current_company, roadtypes)) return CMD_ERROR;
break;
case TRANSPORT_RAIL:
@@ -487,7 +487,7 @@ CommandCost CmdBuildTunnel(TileIndex start_tile, DoCommandFlag flags, uint32 p1,
if (!ValParamRailtype((RailType)p1)) return CMD_ERROR;
} else {
const RoadTypes rts = (RoadTypes)GB(p1, 0, 2);
if (!AreValidRoadTypes(rts) || !HasRoadTypesAvail(_current_company, rts)) return CMD_ERROR;
if (!HasExactlyOneBit(rts) || !HasRoadTypesAvail(_current_company, rts)) return CMD_ERROR;
}
uint start_z;