(svn r12085) -Fix(r12058): Road vehicles could get stuck, when NPF told them to reverse on junction tiles. (spotted by SmatZ)
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17
src/npf.h
17
src/npf.h
@@ -60,9 +60,10 @@ enum {
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/* Flags for AyStarNode.userdata[NPF_NODE_FLAGS]. Use NPFGetBit() and NPFGetBit() to use them. */
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enum NPFNodeFlag {
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NPF_FLAG_SEEN_SIGNAL, ///< Used to mark that a signal was seen on the way, for rail only
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NPF_FLAG_REVERSE, ///< Used to mark that this node was reached from the second start node, if applicable
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NPF_FLAG_LAST_SIGNAL_RED, ///< Used to mark that the last signal on this path was red
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NPF_FLAG_SEEN_SIGNAL, ///< Used to mark that a signal was seen on the way, for rail only
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NPF_FLAG_REVERSE, ///< Used to mark that this node was reached from the second start node, if applicable
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NPF_FLAG_LAST_SIGNAL_RED, ///< Used to mark that the last signal on this path was red
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NPF_FLAG_IGNORE_START_TILE, ///< Used to mark that the start tile is invalid, and searching should start from the second tile on
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};
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/* Meant to be stored in AyStar.userpath */
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@@ -78,28 +79,28 @@ struct NPFFoundTargetData {
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/* Will search from the given tile and direction, for a route to the given
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* station for the given transport type. See the declaration of
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* NPFFoundTargetData above for the meaning of the result. */
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NPFFoundTargetData NPFRouteToStationOrTile(TileIndex tile, Trackdir trackdir, NPFFindStationOrTileData* target, TransportType type, uint sub_type, Owner owner, RailTypes railtypes);
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NPFFoundTargetData NPFRouteToStationOrTile(TileIndex tile, Trackdir trackdir, bool ignore_start_tile, NPFFindStationOrTileData* target, TransportType type, uint sub_type, Owner owner, RailTypes railtypes);
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/* Will search as above, but with two start nodes, the second being the
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* reverse. Look at the NPF_FLAG_REVERSE flag in the result node to see which
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* direction was taken (NPFGetBit(result.node, NPF_FLAG_REVERSE)) */
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NPFFoundTargetData NPFRouteToStationOrTileTwoWay(TileIndex tile1, Trackdir trackdir1, TileIndex tile2, Trackdir trackdir2, NPFFindStationOrTileData* target, TransportType type, uint sub_type, Owner owner, RailTypes railtypes);
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NPFFoundTargetData NPFRouteToStationOrTileTwoWay(TileIndex tile1, Trackdir trackdir1, bool ignore_start_tile1, TileIndex tile2, Trackdir trackdir2, bool ignore_start_tile2, NPFFindStationOrTileData* target, TransportType type, uint sub_type, Owner owner, RailTypes railtypes);
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/* Will search a route to the closest depot. */
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/* Search using breadth first. Good for little track choice and inaccurate
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* heuristic, such as railway/road.*/
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NPFFoundTargetData NPFRouteToDepotBreadthFirst(TileIndex tile, Trackdir trackdir, TransportType type, uint sub_type, Owner owner, RailTypes railtypes);
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NPFFoundTargetData NPFRouteToDepotBreadthFirst(TileIndex tile, Trackdir trackdir, bool ignore_start_tile, TransportType type, uint sub_type, Owner owner, RailTypes railtypes);
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/* Same as above but with two start nodes, the second being the reverse. Call
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* NPFGetBit(result.node, NPF_FLAG_REVERSE) to see from which node the path
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* orginated. All pathfs from the second node will have the given
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* reverse_penalty applied (NPF_TILE_LENGTH is the equivalent of one full
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* tile).
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*/
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NPFFoundTargetData NPFRouteToDepotBreadthFirstTwoWay(TileIndex tile1, Trackdir trackdir1, TileIndex tile2, Trackdir trackdir2, TransportType type, uint sub_type, Owner owner, RailTypes railtypes, uint reverse_penalty);
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NPFFoundTargetData NPFRouteToDepotBreadthFirstTwoWay(TileIndex tile1, Trackdir trackdir1, bool ignore_start_tile1, TileIndex tile2, Trackdir trackdir2, bool ignore_start_tile2, TransportType type, uint sub_type, Owner owner, RailTypes railtypes, uint reverse_penalty);
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/* Search by trying each depot in order of Manhattan Distance. Good for lots
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* of choices and accurate heuristics, such as water. */
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NPFFoundTargetData NPFRouteToDepotTrialError(TileIndex tile, Trackdir trackdir, TransportType type, uint sub_type, Owner owner, RailTypes railtypes);
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NPFFoundTargetData NPFRouteToDepotTrialError(TileIndex tile, Trackdir trackdir, bool ignore_start_tile, TransportType type, uint sub_type, Owner owner, RailTypes railtypes);
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void NPFFillWithOrderData(NPFFindStationOrTileData* fstd, Vehicle* v);
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