(svn r14717) -Change: more 'Index' -> ClientID to not confuse ClientID and ClientIndex
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@@ -101,7 +101,7 @@ static ClientID _network_client_id = CLIENT_ID_FIRST;
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extern void StateGameLoop();
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// Function that looks up the CI for a given client-identifier
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NetworkClientInfo *NetworkFindClientInfoFromIndex(ClientID client_id)
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NetworkClientInfo *NetworkFindClientInfoFromClientID(ClientID client_id)
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{
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NetworkClientInfo *ci;
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