Codechange: [OSX] Move mouse event handling to our NSView.

This commit is contained in:
Michael Lutz
2021-02-06 02:49:09 +01:00
parent bd42fc94cc
commit f4bd54fedd
5 changed files with 154 additions and 271 deletions

View File

@@ -27,6 +27,7 @@
#include "../../rev.h"
#include "cocoa_v.h"
#include "cocoa_wnd.h"
#include "../../settings_type.h"
#include "../../string_func.h"
#include "../../gfx_func.h"
#include "../../window_func.h"
@@ -348,7 +349,6 @@ void CocoaDialog(const char *title, const char *message, const char *buttonLabel
self->driver = drv;
[ self setContentMinSize:NSMakeSize(64.0f, 64.0f) ];
[ self setAcceptsMouseMovedEvents:YES ];
std::string caption = std::string{"OpenTTD "} + _openttd_revision;
NSString *nsscaption = [ [ NSString alloc ] initWithUTF8String:caption.c_str() ];
@@ -417,7 +417,9 @@ void CocoaDialog(const char *title, const char *message, const char *buttonLabel
@end
@implementation OTTD_CocoaView
@implementation OTTD_CocoaView {
float _current_magnification;
}
/**
* Allow to handle events
@@ -451,7 +453,7 @@ void CocoaDialog(const char *title, const char *message, const char *buttonLabel
- (void)viewDidMoveToWindow
{
/* Install mouse tracking area. */
NSTrackingAreaOptions track_opt = NSTrackingInVisibleRect | NSTrackingActiveInActiveApp | NSTrackingMouseEnteredAndExited | NSTrackingCursorUpdate;
NSTrackingAreaOptions track_opt = NSTrackingInVisibleRect | NSTrackingActiveInActiveApp | NSTrackingMouseEnteredAndExited | NSTrackingMouseMoved | NSTrackingCursorUpdate;
NSTrackingArea *track = [ [ NSTrackingArea alloc ] initWithRect:[ self bounds ] options:track_opt owner:self userInfo:nil ];
[ self addTrackingArea:track ];
[ track release ];
@@ -472,6 +474,145 @@ void CocoaDialog(const char *title, const char *message, const char *buttonLabel
_cursor.in_window = false;
}
/**
* Return the mouse location
* @param event UI event
* @return mouse location as NSPoint
*/
- (NSPoint)mousePositionFromEvent:(NSEvent *)e
{
NSPoint pt = e.locationInWindow;
if ([ e window ] == nil) pt = [ self.window convertRectFromScreen:NSMakeRect(pt.x, pt.y, 0, 0) ].origin;
pt = [ self convertPoint:pt fromView:nil ];
pt.y = self.bounds.size.height - pt.y;
return pt;
}
- (void)internalMouseMoveEvent:(NSEvent *)event
{
NSPoint pt = [ self mousePositionFromEvent:event ];
if (_cursor.UpdateCursorPosition(pt.x, pt.y, false) && [ NSApp isActive ]) {
/* Warping cursor when in foreground */
NSPoint warp = [ self convertPoint:NSMakePoint(_cursor.pos.x, self.bounds.size.height - _cursor.pos.y) toView:nil ];
warp = [ self.window convertRectToScreen:NSMakeRect(warp.x, warp.y, 0, 0) ].origin;
warp.y = NSScreen.screens[0].frame.size.height - warp.y;
/* Do the actual warp */
CGWarpMouseCursorPosition(NSPointToCGPoint(warp));
/* this is the magic call that fixes cursor "freezing" after warp */
CGAssociateMouseAndMouseCursorPosition(true);
}
HandleMouseEvents();
}
- (BOOL)emulateRightButton:(NSEvent *)event
{
uint32 keymask = 0;
if (_settings_client.gui.right_mouse_btn_emulation == RMBE_COMMAND) keymask |= NSCommandKeyMask;
if (_settings_client.gui.right_mouse_btn_emulation == RMBE_CONTROL) keymask |= NSControlKeyMask;
return (event.modifierFlags & keymask) != 0;
}
- (void)mouseMoved:(NSEvent *)event
{
[ self internalMouseMoveEvent:event ];
}
- (void)mouseDragged:(NSEvent *)event
{
[ self internalMouseMoveEvent:event ];
}
- (void)mouseDown:(NSEvent *)event
{
if ([ self emulateRightButton:event ]) {
[ self rightMouseDown:event ];
} else {
_left_button_down = true;
[ self internalMouseMoveEvent:event ];
}
}
- (void)mouseUp:(NSEvent *)event
{
if ([ self emulateRightButton:event ]) {
[ self rightMouseUp:event ];
} else {
_left_button_down = false;
_left_button_clicked = false;
[ self internalMouseMoveEvent:event ];
}
}
- (void)rightMouseDragged:(NSEvent *)event
{
[ self internalMouseMoveEvent:event ];
}
- (void)rightMouseDown:(NSEvent *)event
{
_right_button_down = true;
_right_button_clicked = true;
[ self internalMouseMoveEvent:event ];
}
- (void)rightMouseUp:(NSEvent *)event
{
_right_button_down = false;
[ self internalMouseMoveEvent:event ];
}
- (void)scrollWheel:(NSEvent *)event
{
if ([ event deltaY ] > 0.0) { /* Scroll up */
_cursor.wheel--;
} else if ([ event deltaY ] < 0.0) { /* Scroll down */
_cursor.wheel++;
} /* else: deltaY was 0.0 and we don't want to do anything */
/* Update the scroll count for 2D scrolling */
CGFloat deltaX;
CGFloat deltaY;
/* Use precise scrolling-specific deltas if they're supported. */
if ([ event respondsToSelector:@selector(hasPreciseScrollingDeltas) ]) {
/* No precise deltas indicates a scroll wheel is being used, so we don't want 2D scrolling. */
if (![ event hasPreciseScrollingDeltas ]) return;
deltaX = [ event scrollingDeltaX ] * 0.5f;
deltaY = [ event scrollingDeltaY ] * 0.5f;
} else {
deltaX = [ event deltaX ] * 5;
deltaY = [ event deltaY ] * 5;
}
_cursor.h_wheel -= (int)(deltaX * _settings_client.gui.scrollwheel_multiplier);
_cursor.v_wheel -= (int)(deltaY * _settings_client.gui.scrollwheel_multiplier);
}
- (void)magnifyWithEvent:(NSEvent *)event
{
/* Pinch open or close gesture. */
self->_current_magnification += [ event magnification ] * 5.0f;
while (self->_current_magnification >= 1.0f) {
self->_current_magnification -= 1.0f;
_cursor.wheel--;
HandleMouseEvents();
}
while (self->_current_magnification <= -1.0f) {
self->_current_magnification += 1.0f;
_cursor.wheel++;
HandleMouseEvents();
}
}
- (void)endGestureWithEvent:(NSEvent *)event
{
/* Gesture ended. */
self->_current_magnification = 0.0f;
}
/** Insert the given text at the given range. */
- (void)insertText:(id)aString replacementRange:(NSRange)replacementRange