Fix: [OpenGL] Main loop expects to start with the video buffer unmapped. (#9100)
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@@ -1154,6 +1154,7 @@ void *OpenGLBackend::GetVideoBuffer()
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#endif
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if (!this->persistent_mapping_supported) {
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assert(this->vid_buffer == nullptr);
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_glBindBuffer(GL_PIXEL_UNPACK_BUFFER, this->vid_pbo);
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this->vid_buffer = _glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_READ_WRITE);
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} else if (this->vid_buffer == nullptr) {
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