Fix: [OpenGL] Main loop expects to start with the video buffer unmapped. (#9100)
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@@ -74,6 +74,8 @@ const char *VideoDriver_SDL_OpenGL::Start(const StringList ¶m)
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this->Stop();
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return "Can't get pointer to screen buffer";
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}
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/* Main loop expects to start with the buffer unmapped. */
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this->ReleaseVideoPointer();
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return nullptr;
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}
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