Change _scaled_tick_counter to uint64
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@@ -31,7 +31,7 @@ Date _date; ///< Current date in days (day counter)
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DateFract _date_fract; ///< Fractional part of the day.
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uint64 _tick_counter; ///< Ever incrementing tick counter for setting off various events
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uint8 _tick_skip_counter; ///< Counter for ticks, when only vehicles are moving and nothing else happens
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uint32 _scaled_tick_counter; ///< Tick counter in daylength-scaled ticks
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uint64 _scaled_tick_counter; ///< Tick counter in daylength-scaled ticks
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DateTicksScaled _scaled_date_ticks; ///< Date as ticks in daylength-scaled ticks
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uint32 _quit_after_days; ///< Quit after this many days of run time
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@@ -63,7 +63,7 @@ void SetDate(Date date, DateFract fract)
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void SetScaledTickVariables()
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{
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_scaled_date_ticks = ((((DateTicksScaled)_date * DAY_TICKS) + _date_fract) * _settings_game.economy.day_length_factor) + _tick_skip_counter;
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_scaled_tick_counter = (uint32)((_tick_counter * _settings_game.economy.day_length_factor) + _tick_skip_counter);
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_scaled_tick_counter = (uint64)((_tick_counter * _settings_game.economy.day_length_factor) + _tick_skip_counter);
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}
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#define M(a, b) ((a << 5) | b)
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